National Repository of Grey Literature 9 records found  Search took 0.01 seconds. 
Optimized Ray Tracing
Trojan, Martin ; Polok, Lukáš (referee) ; Zemčík, Pavel (advisor)
This thesis deals with optimization methods for ray tracing. There are discussed several methods of acceleration structures and method for reducing the complexity of calculating intersection with complex objects. Part of the text also deals with the ray tracing method and the concepts associated with this technique. For the purposes of this thesis have been created application, which is implemented ray tracing algorithm using a uniform grid for optimization.
Pathtracing on GPU
Březina, Karel ; Kobrtek, Jozef (referee) ; Polok, Lukáš (advisor)
This bachelor thesis focuses on the acceleration of rendering algorithm pathtracing. Thesis's goal is demonstration and performance comparison between implementation on CPU and GPU. Both implementations will be discussed and compared between themselves. Furthermore, will be describe possibilities of extending existing application.
Raytracing for GPUEngine
Novák, David ; Milet, Tomáš (referee) ; Starka, Tomáš (advisor)
The main goal of this thesis is ray tracing optimization, especially with the use of acceleration data structure. It'll be focused on discretion about various structure build strategies and their traversal. Different algorithms on the CPU and on the GPU will be implemented and compared in the thesis, specifically will be compared the speed of build and final structure quality, which have a direct influence on ray tracing performance. A ray tracing application will be implemented for the purpose of the acceleration structure quality test. A part with acceleration structure building will be added to GPUEngine library.
Methods of Realistic Rendering
Veselý, Ivo ; Hradiš, Michal (referee) ; Zemčík, Pavel (advisor)
This thesis deals with possibility of operation of realistic graphics on commonly used technical equipment. There are discussed methods of realistic rendering for the purposes of the thesis. Especially the method of Ray tracing. The acceleration techniques and abstractions of reality are explained. They are necessary for real-time running such a time-consuming system. The bounding volume hierarchy is hardly discussed. A part of the text is also focused on additional techniques for scene building and for material characteristics of models. There is a section focused on lighting models because of lighting lets us to see things. Great part of thesis is focused on techniques of connecting standard rendering methods and details computed independently at software. On the other hand there are mentioned alternative techniques that are considered as possible future move.
Raytracing for GPUEngine
Novák, David ; Milet, Tomáš (referee) ; Starka, Tomáš (advisor)
The main goal of this thesis is ray tracing optimization, especially with the use of acceleration data structure. It'll be focused on discretion about various structure build strategies and their traversal. Different algorithms on the CPU and on the GPU will be implemented and compared in the thesis, specifically will be compared the speed of build and final structure quality, which have a direct influence on ray tracing performance. A ray tracing application will be implemented for the purpose of the acceleration structure quality test. A part with acceleration structure building will be added to GPUEngine library.
Rendering of Implicit Surfaces
Koc, Karel ; Kobrtek, Jozef (referee) ; Milet, Tomáš (advisor)
This theses is focused on rendering of implicit surfaces. We are finding the ways how approach the issue and how to represent implicit surfaces, how to divide the scene and how to illuminate the scene.
Optimized Ray Tracing
Trojan, Martin ; Polok, Lukáš (referee) ; Zemčík, Pavel (advisor)
This thesis deals with optimization methods for ray tracing. There are discussed several methods of acceleration structures and method for reducing the complexity of calculating intersection with complex objects. Part of the text also deals with the ray tracing method and the concepts associated with this technique. For the purposes of this thesis have been created application, which is implemented ray tracing algorithm using a uniform grid for optimization.
Methods of Realistic Rendering
Veselý, Ivo ; Hradiš, Michal (referee) ; Zemčík, Pavel (advisor)
This thesis deals with possibility of operation of realistic graphics on commonly used technical equipment. There are discussed methods of realistic rendering for the purposes of the thesis. Especially the method of Ray tracing. The acceleration techniques and abstractions of reality are explained. They are necessary for real-time running such a time-consuming system. The bounding volume hierarchy is hardly discussed. A part of the text is also focused on additional techniques for scene building and for material characteristics of models. There is a section focused on lighting models because of lighting lets us to see things. Great part of thesis is focused on techniques of connecting standard rendering methods and details computed independently at software. On the other hand there are mentioned alternative techniques that are considered as possible future move.
Pathtracing on GPU
Březina, Karel ; Kobrtek, Jozef (referee) ; Polok, Lukáš (advisor)
This bachelor thesis focuses on the acceleration of rendering algorithm pathtracing. Thesis's goal is demonstration and performance comparison between implementation on CPU and GPU. Both implementations will be discussed and compared between themselves. Furthermore, will be describe possibilities of extending existing application.

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