National Repository of Grey Literature 4 records found  Search took 0.00 seconds. 
erLett
Jenikovský, Daniel ; Kudělka, Vladimír (referee) ; Vaněk, Vojtěch (advisor)
In my bachelor thesis, I experiment to create an author's visual language in the form of a 3D real-time rendering. Later, I add audio and music components to the visual and create game mechanics. In this work, I give up the existing methods and implementations of stylization in 3D rendering and create a new language based on the multiplication of color areas and lines. When creating the audio, I use noise as a source signal, which is then used in various types of synthesis. All elements are created with theme self-portrait.
The Gray Man
Haraším, Richard ; Záhora, Zdeněk (referee) ; Vaněk, Vojtěch (advisor)
I focus on developing original digital game The Gray Man in the point & click adventure genre from the position of a indie developer, creating all segments of the game on my own. Primarily by seeking a synthesis of the serial killer personality from first-person view and the gameplay experience, which is mediated by the transfer of 3D space into a 2D closed world where, despite the various limitations of player movement, game mechanics and interactivity by simply clicking the mouse, I strive for a specific design of the main character's movement and associated controls. The main objective of this thesis is to convey these new approaches in interaction with the environment and the theme of the game itself. A parallel goal is also produce a fully playable version of the game.
The Gray Man
Haraším, Richard ; Záhora, Zdeněk (referee) ; Vaněk, Vojtěch (advisor)
I focus on developing original digital game The Gray Man in the point & click adventure genre from the position of a indie developer, creating all segments of the game on my own. Primarily by seeking a synthesis of the serial killer personality from first-person view and the gameplay experience, which is mediated by the transfer of 3D space into a 2D closed world where, despite the various limitations of player movement, game mechanics and interactivity by simply clicking the mouse, I strive for a specific design of the main character's movement and associated controls. The main objective of this thesis is to convey these new approaches in interaction with the environment and the theme of the game itself. A parallel goal is also produce a fully playable version of the game.
erLett
Jenikovský, Daniel ; Kudělka, Vladimír (referee) ; Vaněk, Vojtěch (advisor)
In my bachelor thesis, I experiment to create an author's visual language in the form of a 3D real-time rendering. Later, I add audio and music components to the visual and create game mechanics. In this work, I give up the existing methods and implementations of stylization in 3D rendering and create a new language based on the multiplication of color areas and lines. When creating the audio, I use noise as a source signal, which is then used in various types of synthesis. All elements are created with theme self-portrait.

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