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Kodak EasyShare Z612 Digital Cameras Simulator and Trainer
Michálek, Viktor ; Drozdová, Martina (referee) ; Kunovský, Jiří (advisor)
This bachleor's thesis deals with creation of manual and simulator of Kodak EasyShare Z612 digital camera. The main goal of these materials is to serve as support for teaching at the university of third age . The first part of this document describes problems of digital photography and selection of appropriate technologies for implementation. The second part describes different stages of simulator creation. Achievements and possible future extensions are discussed at the end of thesis.
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The Computer Game Inspired by a Desk Game
Mikuláštík, David ; Lojda, Jakub (referee) ; Krčma, Martin (advisor)
This thesis deals with a transformation of a board game to a computer game and its implementation. Its summarizes rules of original game and discusses about issues of transformation them to rules of the computer game. It describes practical aspects of implementation and usage of design patterns. It evaluates feedback and design further development of the game.
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Cycling/Running Training Diary Using GPS Data
Skalický, Martin ; Žák, Pavel (referee) ; Kubíček, Radek (advisor)
This master's thesis practical goal is to create an application with usefull graphical users interface, which allows to import training data from GPS device. Also it will generate graphical and statistical outputs of achived results with export option to HTML and tabular processors format. Theoretical part of this thesis presents introduction to creating of a training diary, short description of GPS system function, as next it describes GPS data storage formats and application design.
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Information System of a Dental Clinic
Reisenauer, Klára ; Bartík, Vladimír (referee) ; Burget, Radek (advisor)
The purpose of this bachelor thesis is design and implementation of an information system of a dental clinic. It is a desktop client designed for the Windows platform. The information system is build on the MySQL database server and is implemented in C# object oriented language, using .NET and Entity framework. The user interface is implemented using the Windows Presentation Foundation ( WPF ) technology.
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Framework for Graphical User Interface Testing
Báča, Erik ; Kučera, Jan (referee) ; Kocnová, Jitka (advisor)
This thesis is describing the development of a framework for graphic user interface testing with usage of Soft Computing algorithms. Development is divided into four phases. The first phase is acquaintance with existing GUI testing frameworks and their analysis. The second phase is about choosing appropriate technologies for development, appropriate algorithms and implementation design. Then there is the framework implementation phase itself and last phase with the testing, result evaluation and improvements proposal.
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Information System of a Dental Clinic
Reisenauer, Klára ; Bartík, Vladimír (referee) ; Burget, Radek (advisor)
The purpose of this bachelor thesis is design and implementation of an information system of a dental clinic. It is a desktop client designed for the Windows platform. The information system is build on the MySQL database server and is implemented in C# object oriented language, using .NET and Entity framework. The user interface is implemented using the Windows Presentation Foundation ( WPF ) technology.
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Computerized Climatic Test Chamber Control
Pálka, Václav ; Kubinec,, Peter (referee) ; Frýza, Tomáš (advisor)
Diplom work describes a proposal and the design of the device for controlling the temperature test in a climatic chamber Heraeus and the creation of software for operating equipment. Work describes in detail the design and construction interface for the climate chamber, with which will be able to run automated test sequences and the development of the firmware and the operating software to start the temperature test.
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The Computer Game Inspired by a Desk Game
Mikuláštík, David ; Lojda, Jakub (referee) ; Krčma, Martin (advisor)
This thesis deals with a transformation of a board game to a computer game and its implementation. Its summarizes rules of original game and discusses about issues of transformation them to rules of the computer game. It describes practical aspects of implementation and usage of design patterns. It evaluates feedback and design further development of the game.
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