National Repository of Grey Literature 4 records found  Search took 0.01 seconds. 
Real-time Strategy Game in Space
Vavrek, Michal ; Ježek, Pavel (advisor) ; Holan, Tomáš (referee)
Nowadays, we could find a lot of real-time strategy games (RTS games) in stores. Many of them are really similar and contain similar elements. That is the reason why we decided to create a RTS game, which will contain typical elements of the RTS game and moreover it will contains new elements, which we think that games of this genre should have. One of the main tasks is to create extensible game with new objects, actions and missions. The run-time compiling of the new things from a XML document have proven as a very good choice to do the extensibility. The next main task is to enable setting and changing some properties of objects during the game. We have decided to use a run-time scripting. Based on our decisions we create the RTS game that meets our requirements as part of this work. The game is developed in C# for .NET platform. The game is just prototype because it does not contain an artificial intelligence. But current implementation of the game is fully sufficient to demonstrate our added properties and features to the RTS games. The work also contains several implemented objects and missions. The missions use the implemented objects to demonstrate the functionality. Powered by TCPDF (www.tcpdf.org)
UrhoRTS - Platform for Real-time Strategy Game Creation
Maděra, Karel ; Ježek, Pavel (advisor) ; Gemrot, Jakub (referee)
The development of Real-time strategy (RTS) games is a difficult process spanning many fields. The goal of this thesis is to create a platform to ease the development of 3D single player RTS games and to enable the use of C# language for plugin creation. Our platform enables users to create games as packages for the platform. Each package is defined by a single XML file, describing the contents of the package, which include 3D models, textures, animations, graphical user interface definitions and plugins. These plugins, created using the C# language, enable the game creator to create artificial intelligence for players, units, buildings and projectiles defined in the package. The platform also provides functions that can be used for creation of plugins. As a part of this thesis, we will create a showcase package to demonstrate the abilities of our platform.
Real-time Strategy Game in Space
Vavrek, Michal ; Ježek, Pavel (advisor) ; Holan, Tomáš (referee)
Nowadays, we could find a lot of real-time strategy games (RTS games) in stores. Many of them are really similar and contain similar elements. That is the reason why we decided to create a RTS game, which will contain typical elements of the RTS game and moreover it will contains new elements, which we think that games of this genre should have. One of the main tasks is to create extensible game with new objects, actions and missions. The run-time compiling of the new things from a XML document have proven as a very good choice to do the extensibility. The next main task is to enable setting and changing some properties of objects during the game. We have decided to use a run-time scripting. Based on our decisions we create the RTS game that meets our requirements as part of this work. The game is developed in C# for .NET platform. The game is just prototype because it does not contain an artificial intelligence. But current implementation of the game is fully sufficient to demonstrate our added properties and features to the RTS games. The work also contains several implemented objects and missions. The missions use the implemented objects to demonstrate the functionality. Powered by TCPDF (www.tcpdf.org)
Engine for Real-time Strategy (RTS) Games
Hanka, Adam ; Ježek, Pavel (advisor) ; Kit, Michal (referee)
Real-time strategy (RTS) is a very popular genre of computer games. However, commercial RTS games are closed and not extendable, which prevents the community from investigating RTS games on the source-code level and from tailoring them to their needs. In the thesis, we present an illustrative, extendable open-source 2D RTS computer game for the .NET framework with an object-oriented architecture. It supports both single-player and multiplayer sessions with the possibility to play against computer players run by artificial intelligence. The system of AI is extendable with plug-ins. The project contains entities (buildings and units) with their own artificial intelligence, which enables them to behave as (partially) autonomous agents. New entities and artificial intelligence for them can be added easily through a programmer-friendly interface as compiled DLL files. The project also comprises a developed concept of resource management providing for easy design- extendability of resource gathering, transport and transformation.

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