National Repository of Grey Literature 4 records found  Search took 0.00 seconds. 
Scrum Values and Principles: Design of a Multimedia Learning Environment for the Study Programme English in Electrical Engineering and Informatics
Borovskiy, Sergey ; Smutný, Milan (referee) ; Ellederová, Eva (advisor)
Tato bakalářská práce si klade za cíl připravit teoretický rámec pro aplikaci agilní metody, konkrétně Scrumu, do procesu výuky anglického jazyka. Kromě toho práce obsahuje praktickou část, která je poskytuje ilustrativní příklad takové implementace prezentované pro demonstrační účely v prostředí odlehčeného a snadno ovladatelného manažerského softwaru Trello. K dosažení cílů stanovených v bakalářské práci je využita metoda integrované výuky předmětu a cizího jazyka (Content and Language Integrated Learning - CLIL). Vzhledem k tomu, že CLIL je duálně zaměřená metoda, Trello board obsahuje materiály předmětu Elektrotechnika vyučovaného ve studijním programu Angličtina v elektrotechnice a informatice na Fakultě elektrotechniky a komunikačních technologií Vysokého učení technického v Brně. Praktická část proto kombinuje jak odborný předmět, tak lingvisticky zaměřené materiály.
Scrum Values and Principles: Design of a Multimedia Learning Environment for the Study Programme English in Electrical Engineering and Informatics
Borovskiy, Sergey ; Smutný, Milan (referee) ; Ellederová, Eva (advisor)
Tato bakalářská práce si klade za cíl připravit teoretický rámec pro aplikaci agilní metody, konkrétně Scrumu, do procesu výuky anglického jazyka. Kromě toho práce obsahuje praktickou část, která je poskytuje ilustrativní příklad takové implementace prezentované pro demonstrační účely v prostředí odlehčeného a snadno ovladatelného manažerského softwaru Trello. K dosažení cílů stanovených v bakalářské práci je využita metoda integrované výuky předmětu a cizího jazyka (Content and Language Integrated Learning - CLIL). Vzhledem k tomu, že CLIL je duálně zaměřená metoda, Trello board obsahuje materiály předmětu Elektrotechnika vyučovaného ve studijním programu Angličtina v elektrotechnice a informatice na Fakultě elektrotechniky a komunikačních technologií Vysokého učení technického v Brně. Praktická část proto kombinuje jak odborný předmět, tak lingvisticky zaměřené materiály.
Employing Computer-Assisted Practise of Grammar School Biology Curriculum
Krump, Ondřej ; Mourek, Jan (advisor) ; Stratilová Urválková, Eva (referee)
Growing knowledge in the field of cognitive science can significantly improve the way we learn. Several methods and principles are being repeatedly confirmed by numerous studies as effective for learning. They include spaced repetition, test-enhanced learning, and desirable difficulty principle. With the continual spreading of ICT technologies, diverse software is being developed as well, some of which more and some of which less successfully employs the methods and principles outlined. Memrise, Purpose Games and Drill and Skill, web platforms which are examined in this thesis, belong to this software family. In the first phase, i conducted several interviews with teachers who were using Drill and Skill as part of their science teaching at elementary schools and a junior grammar school (all of them were teaching children approx. 11-15 years old). After this, i worked with a class from a grammar school (age around 16). i made several groups of educational games to help the students practice the topics studied in their biology lessons. Each group of games was reviewed during a group interview. Recordings from these interviews as well as from the interviews with the teachers were transcribed and these transcripts underwent qualitative analysis, which is an important part of the thesis. Drawing on all...
Employing Computer-Assisted Practise of Grammar School Biology Curriculum
Krump, Ondřej ; Mourek, Jan (advisor) ; Stratilová Urválková, Eva (referee)
Growing knowledge in the field of cognitive science can significantly improve the way we learn. Several methods and principles are being repeatedly confirmed by numerous studies as effective for learning. They include spaced repetition, test-enhanced learning, and desirable difficulty principle. With the continual spreading of ICT technologies, diverse software is being developed as well, some of which more and some of which less successfully employs the methods and principles outlined. Memrise, Purpose Games and Drill and Skill, web platforms which are examined in this thesis, belong to this software family. In the first phase, i conducted several interviews with teachers who were using Drill and Skill as part of their science teaching at elementary schools and a junior grammar school (all of them were teaching children approx. 11-15 years old). After this, i worked with a class from a grammar school (age around 16). i made several groups of educational games to help the students practice the topics studied in their biology lessons. Each group of games was reviewed during a group interview. Recordings from these interviews as well as from the interviews with the teachers were transcribed and these transcripts underwent qualitative analysis, which is an important part of the thesis. Drawing on all...

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