National Repository of Grey Literature 8 records found  Search took 0.01 seconds. 
Design, realization and simulation of network protocols in NS2
Zvolenský, Daniel ; Šimek, Milan (referee) ; Koutný, Martin (advisor)
The aim of this work is to become familiar with simulation environment Network Simulator 2, study the problems of sensor networks and their support in the simulator and implement the selected protocol and verify its funcitonality in a practical simulation.
Technology for webcast
Švehlák, Milan ; Číka, Petr (referee) ; Zeman, Václav (advisor)
This bachelor´s thesis discusses technology for creating webcast and possible methods for its implementation. To begin with, there is mentioned theoretical knowledge about the transmission of multimedia over the Internet. This is followed by a list of basic methods for webcast. In the following parts, these various methods are described in detail with their advantages and disadvantages and they are compared. This thesis also discusses the hardware and software tools necessary for implementing the webcast. Finally, there is a design suggestion for the most appropriate method for making a webcast with respect to the stipulated requirements and subsequently made its implementation.
Use of reliable multicast for feedback transmission in IPTV
Sobotka, David ; Novotný, Vít (referee) ; Komosný, Dan (advisor)
This Diploma thesis is focused on a part of network communication in the system of IPTV using the protocol to provide transmission of real-time multimedia RTP, specifically using the control protocol RTCP to carry voting results. The thesis further shows variants and ways of using reliable multicast and specific multicast (SSM). The main practical goal of this thesis is the program for the simulation of carrying voting results that I have created in the C++ programming language for MS Windows platform. The result is the client program receiving an inquiry from the server and reacting by application packets of the RTCP protocol. On the other side is the server program that picks up the packets and processes them. The programs run in the console mode, thus they have no graphical user interface. A user in the server program can create any inquiry and consequently send it to the client. Furthermore, the server can possibly view the current results of voting. In the client program a user can vote and possibly send another vote that will simulate other clients.
Simulation scenarios in NS2 demonstrating knowledge of BGP and multicast
Sobotka, David ; Komosný, Dan (referee) ; Jeřábek, Jan (advisor)
Network simulation can be beneficial not only in solving problems while applying new standards or recommendations, but also primarily an aid in understanding and verifying knowledge of behaviour of communications protocols. The aim of the thesis is to create illustrative tasks in the simulation environment, Network Simulator 2 (NS-2), which are designed to verify the behavior of BGP and multicast. Created tasks are above all devoted to BGP, which is the cornerstone of routing information of all IP networks conglomerate, the Internet. The first two tasks designed for BGP use the implementation of ns-BGP and the remaining are based on the implementation of BGP++. The tasks verify both the function of basic attributes of the protocol, influencing the decision making process when routing information (AS_PATH, MED, LOCAL_PREF, WEIGHT), and furthermore the methods or parameters affecting the efficiency of the process of routing and a reduction of excessive network traffic (BGP confederation, routing, aggregation, MRAI). The last task regards multicast, more specifically the type of DM, which is a group of the so-called Dense Mode. The task illustrates how to join/leave groups and spread messages of types GRAFT and PRUNE under a constant data stream.
Technology for webcast
Švehlák, Milan ; Číka, Petr (referee) ; Zeman, Václav (advisor)
This bachelor´s thesis discusses technology for creating webcast and possible methods for its implementation. To begin with, there is mentioned theoretical knowledge about the transmission of multimedia over the Internet. This is followed by a list of basic methods for webcast. In the following parts, these various methods are described in detail with their advantages and disadvantages and they are compared. This thesis also discusses the hardware and software tools necessary for implementing the webcast. Finally, there is a design suggestion for the most appropriate method for making a webcast with respect to the stipulated requirements and subsequently made its implementation.
Simulation scenarios in NS2 demonstrating knowledge of BGP and multicast
Sobotka, David ; Komosný, Dan (referee) ; Jeřábek, Jan (advisor)
Network simulation can be beneficial not only in solving problems while applying new standards or recommendations, but also primarily an aid in understanding and verifying knowledge of behaviour of communications protocols. The aim of the thesis is to create illustrative tasks in the simulation environment, Network Simulator 2 (NS-2), which are designed to verify the behavior of BGP and multicast. Created tasks are above all devoted to BGP, which is the cornerstone of routing information of all IP networks conglomerate, the Internet. The first two tasks designed for BGP use the implementation of ns-BGP and the remaining are based on the implementation of BGP++. The tasks verify both the function of basic attributes of the protocol, influencing the decision making process when routing information (AS_PATH, MED, LOCAL_PREF, WEIGHT), and furthermore the methods or parameters affecting the efficiency of the process of routing and a reduction of excessive network traffic (BGP confederation, routing, aggregation, MRAI). The last task regards multicast, more specifically the type of DM, which is a group of the so-called Dense Mode. The task illustrates how to join/leave groups and spread messages of types GRAFT and PRUNE under a constant data stream.
Design, realization and simulation of network protocols in NS2
Zvolenský, Daniel ; Šimek, Milan (referee) ; Koutný, Martin (advisor)
The aim of this work is to become familiar with simulation environment Network Simulator 2, study the problems of sensor networks and their support in the simulator and implement the selected protocol and verify its funcitonality in a practical simulation.
Use of reliable multicast for feedback transmission in IPTV
Sobotka, David ; Novotný, Vít (referee) ; Komosný, Dan (advisor)
This Diploma thesis is focused on a part of network communication in the system of IPTV using the protocol to provide transmission of real-time multimedia RTP, specifically using the control protocol RTCP to carry voting results. The thesis further shows variants and ways of using reliable multicast and specific multicast (SSM). The main practical goal of this thesis is the program for the simulation of carrying voting results that I have created in the C++ programming language for MS Windows platform. The result is the client program receiving an inquiry from the server and reacting by application packets of the RTCP protocol. On the other side is the server program that picks up the packets and processes them. The programs run in the console mode, thus they have no graphical user interface. A user in the server program can create any inquiry and consequently send it to the client. Furthermore, the server can possibly view the current results of voting. In the client program a user can vote and possibly send another vote that will simulate other clients.

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