National Repository of Grey Literature 3 records found  Search took 0.00 seconds. 
Rendering of Terrain and Water Surface in a Computer Game
Kopecký, Marek ; Kajan, Rudolf (referee) ; Herout, Adam (advisor)
This bachelor's thesis deals with rendering of water and terrain, which is a key part of many computer games and simulations. The resulting application runs fluently and is powered by XNA Framework. Rendering of terrain includes multi-texturing and lighting. The water simulation includes reflection and refraction of ray on water surface. Foam is rendered on the bank of water. Water waves are computed using the inverse discrete Fourier transform.
Data representation for smooth level of detail of spatial objects
Feber, Lukáš ; Brůha, Lukáš (advisor) ; Bayer, Tomáš (referee)
The thesis deals with the concept of level of detail and its use in 3D GIS. The aim of this work is to design a data structure that will allow continuous rendering of discrete 3D building models with different levels of geometric detail, which were created by generalization method based on mathematical morphology approach. The proposed solution creates links of corresponding geometric primitives of models at different level of detail at first and then reconstructs them using the extrusion method. The data structure created in this way is able to generate and render any model, including intermediate models, which are represented as slices through the data structure across the axis of geometric detail.
Rendering of Terrain and Water Surface in a Computer Game
Kopecký, Marek ; Kajan, Rudolf (referee) ; Herout, Adam (advisor)
This bachelor's thesis deals with rendering of water and terrain, which is a key part of many computer games and simulations. The resulting application runs fluently and is powered by XNA Framework. Rendering of terrain includes multi-texturing and lighting. The water simulation includes reflection and refraction of ray on water surface. Foam is rendered on the bank of water. Water waves are computed using the inverse discrete Fourier transform.

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