National Repository of Grey Literature 14 records found  1 - 10next  jump to record: Search took 0.01 seconds. 
Platform for Mobile Agents in Wireless Sensor Networks
Horáček, Jan ; Kočí, Radek (referee) ; Zbořil, František (advisor)
This work deals with implementation of an agent platform, which is able to run agent code in wireless sensor networks. Implementation has been done for MICAz platform, which uses TinyOS operating system for developing applications. This work contains list of chosen TinyOS parts and illustrates, how such a platform can be used for our purposes. We will describe main features of ALLL language and we will also demonstrate some examples of agents.
Simulation and Design of Intelligent Agents
Šperka, Svatopluk ; Rozman, Jaroslav (referee) ; Janoušek, Vladimír (advisor)
Conventional method of development which repeats phases of design, implementation and testing is not adequate for systems like intelligent agents for which complex behavior is required but specification is unclear at the beginning of development process. Incremental design of agent's model during simulation seems more suitable for it enables direct feedback in behavioral changes of a system. This interactivity speeds up development process and helps to uncover parts of a space of all models to designer - thanks to new knowledge acquired during simulation. This thesis aims to provide comparison of suitability of two agent architectures and respective platforms in context of SmallDEVS modeling and simulation framework for this methodology of development. First approach is reactive and decentralized subsumption architecture based on DEVS formalism and the second one is PNagent, framework realizing deliberative BDI architecture using Object Oriented Petri Nets.
Artificial Life Modelling
Žák, Jakub ; Kunovský, Jiří (referee) ; Zbořil, František (advisor)
This paper deals with artificial life simulation by means of artificial BDI agents.This work aims to create a virtual world, to which agents are put. In system, there is 5 kinds of agents. Agent father, who rules and synchronizes the system. Next are agent worker, salesman, cop and thief. Model of the system is created by use of Prometheus methodology. The system is programed in the Jason language, which is implementation of AgentSpeak language.
Agent Platform for Wireless Sensor Networks
Lichý, Stanislav ; Zbořil, František (referee) ; Horáček, Jan (advisor)
The aim of this thesis is to implement the agent platform for SunSpot sensor nodes. Reader is firstly presented with introduction to wireless sensor networks and the SunSpot sensor nodes. The thesis then describes the terms agent, agent platform and BDI agent. Then the description of ALLL language and related agent platform called WSageNt is presented. The rest of thesis deals with the concept and implementation of compatible agent plaform for SunSpot sensor nodes. The final part discusses results of work, compatibility with WSageNt platform and possible extensions.
Strategic Game in Multi-Agent System Jason
Leško, Matej ; Samek, Jan (referee) ; Král, Jiří (advisor)
Tato práce se zaobírá problematikou koncepce a vývoje multi-agentní tahové strategické hry. Práce analyzuje teorii těchto her a agentních systémů a výsledky této analýzy následně zohledňuje v návrhu samotné hry. Ta implementuje kromě herních konceptů a ovládání, obecně užívaných, dvě úrovně kooperace umělé inteligence, mírnou a komplexní spolupráci. Agent je v této hře hráčem, ovládajícím různé jednotky. Hra je koncipovaná tak, že je jí možné rozšířit o nové druhy inteligence, případně o nové herní jednotky. Závěrečná část práce se soustředí na srovnání jednotlivých úrovní kooperace, na efektivitu jednotlivých umělých inteligencí a také na zhodnocení efektivity implementace hry. S tímto účelem byla vykonána série automatizovaných testů.
Adventure Game with Intelligent Cooperating Actors
Vacek, Lukáš ; Samek, Jan (referee) ; Zbořil, František (advisor)
The goal of this master's thesis is to design and implement framework that can be used for development of agent systems. Framework is implemented in Java and encapsulates JADE library. Framework is used for implementation of adventure game. There are several characters (agents) with specific roles who cooperate and try to achieve their goals.
Trust and Reputation in Distributed Systems
Malačka, Ondřej ; Samek, Jan (referee) ; Zbořil, František (advisor)
The goal of this master's thesis is to design and implement agent system for dealing with sportsmen. It will be possible to apply trust and reputation principles on this system. This system is implemented in Jason agent language. Agents there posing as sports club managers. The main target of these managers is to have the maximal profit. The environment of agents is changing by playing the matches between the teams. Players quality evalution follows the played matches. Based on played matches, managers can evaluate the worth of each player and trade them in order to achieve the maximal possible profit. Untrustworthy agents take a place in this system. These agents overvalue their players using inccorect behavior. The experiments will be made within this masters's thesis in order to compare gain of apllication trust and reputation principles.
Adventure Game with Intelligent Cooperating Actors
Vacek, Lukáš ; Samek, Jan (referee) ; Zbořil, František (advisor)
The goal of this master's thesis is to design and implement framework that can be used for development of agent systems. Framework is implemented in Java and encapsulates JADE library. Framework is used for implementation of adventure game. There are several characters (agents) with specific roles who cooperate and try to achieve their goals.
Strategic Game in Multi-Agent System Jason
Leško, Matej ; Samek, Jan (referee) ; Král, Jiří (advisor)
Tato práce se zaobírá problematikou koncepce a vývoje multi-agentní tahové strategické hry. Práce analyzuje teorii těchto her a agentních systémů a výsledky této analýzy následně zohledňuje v návrhu samotné hry. Ta implementuje kromě herních konceptů a ovládání, obecně užívaných, dvě úrovně kooperace umělé inteligence, mírnou a komplexní spolupráci. Agent je v této hře hráčem, ovládajícím různé jednotky. Hra je koncipovaná tak, že je jí možné rozšířit o nové druhy inteligence, případně o nové herní jednotky. Závěrečná část práce se soustředí na srovnání jednotlivých úrovní kooperace, na efektivitu jednotlivých umělých inteligencí a také na zhodnocení efektivity implementace hry. S tímto účelem byla vykonána série automatizovaných testů.
Platform for Mobile Agents in Wireless Sensor Networks
Horáček, Jan ; Kočí, Radek (referee) ; Zbořil, František (advisor)
This work deals with implementation of an agent platform, which is able to run agent code in wireless sensor networks. Implementation has been done for MICAz platform, which uses TinyOS operating system for developing applications. This work contains list of chosen TinyOS parts and illustrates, how such a platform can be used for our purposes. We will describe main features of ALLL language and we will also demonstrate some examples of agents.

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