National Repository of Grey Literature 298 records found  beginprevious289 - 298  jump to record: Search took 0.00 seconds. 
Cards Recognition Using Android
Klusoň, Martin ; Polok, Lukáš (referee) ; Pavelková, Alena (advisor)
This work deals with design of an application for the mobile operating system Android. Application recognize playing cards and their values from image from camera device. Application helps to count points in game Rummy. Recognition is solved by a combination of three cascaded classifiers. Solutions based on keypoint detection and OCR proved useless. The application detects values of cards (excluding jokers), not their colors.
Software for Text Corrections
Kadlčíková, Hana ; Polok, Lukáš (referee) ; Zemčík, Pavel (advisor)
The goal of this thesis was to develop a user-friendly application designed especially for writing proofreading comments in a similar way it is done on paper. The final result is an application offering, besides others, proofreading marks in a form of rubber stamps. All the comments are saved in a separate file instead of the original document. This solution enables the user to create any proofreading comments quick and easy without long learning of how to use the application. It was proved via testing that all of that was accomplished. The application was also well received by the users. The main benefit of this work is an easy interface which allows users to write proofreading comments using proofreading marks.
Lossless Video Compression
Kafka, Jan ; Polok, Lukáš (referee) ; Bařina, David (advisor)
This thesis is about the lossless video compression using 3D prediction. At first is introduced the necessary theory about image data modification. This part serves to define important terms, which are needed to start the creative work itself. Then several variants of codec's structure proposals follow, as well as the choice of methods and description of expected characteristics. Here we can get the first idea how the codec works. Then there is a description of some implementation's details, which could give a detailed insight into the codec's inner architecture. In the last part of the work, the implemented codec is tested and its characteristics are compared to another lossless codecs. The result is that the own codec, using the 3D prediction, can defeat all other tested codecs with its compression ratio.
Radar-Based Speed Measurement for Sport Events
Radoš, Daniel ; Polok, Lukáš (referee) ; Maršík, Lukáš (advisor)
The Bachelor thesis is dedicated to speed measurement focused on sport events. In introduction of this thesis, basic principles of radar and their dividing are mentioned. Following part of thesis is dedicated to continuous wave radar, using Doppler effect and also principle of sequential signal processing, followed by resultant speed calculation of measured object. Ultimately, selected methods are implemented and tested using real data. In the end, the implemented application is evaluated and the possible continuation of this work is stated.
Weather and Aeronautical Data on Map for Airplane EFB
Koukolíček, Ondřej ; Maršík, Lukáš (referee) ; Polok, Lukáš (advisor)
Práce se zabývá webovými knihovnami pro práci s mapou a jejich možným využitím pro implementaci grafického uživatelského rozhraní nativní aplikace Weather Information Service (WIS) společnosti Honeywell. V práci jsou představeny prvky WIS, které je třeba implementovat pro úspěšné převedení aplikace do webového rozhraní. Dále jsou vysvětleny základy mapových knihoven a podrobněji popsány knihovny Leaflet a Altus Map Engine, které byly vybrány pro vytvoření demonstrační aplikace. Jedna kapitola je věnována metodám použitelným pro vykreslování ve webovém prostředí. Práce dále popisuje implementaci demonstrační aplikace, vytvořené za účelem prezentace možností mapových knihoven implementovat prvky WIS. Na závěr jsou diskutovány výhody a nevýhody obou zkoumaných knihoven a jejich použitelnost pro případné využití v aplikaci WIS.
3D Reconstruction of Historic Landmarks from Flickr Pictures
Šimetka, Vojtěch ; Maršík, Lukáš (referee) ; Polok, Lukáš (advisor)
Tato práce popisuje problematiku návrhu a vývoje aplikace pro rekonstrukci 3D modelů z 2D obrazových dat, označované jako bundle adjustment. Práce analyzuje proces 3D rekonstrukce a důkladně popisuje jednotlivé kroky. Prvním z kroků je automatizované získání obrazové sady z internetu. Je představena sada skriptů pro hromadné stahování obrázků ze služeb Flickr a Google Images a shrnuty požadavky na tyto obrázky pro co nejlepší 3D rekonstrukci. Práce dále popisuje různé detektory, extraktory a párovací algoritmy klíčových bodů v obraze s cílem najít nejvhodnější kombinaci pro rekonstrukci budov. Poté je vysvětlen proces rekonstrukce 3D struktury, její optimalizace a jak je tato problematika realizovaná v našem programu. Závěr práce testuje výsledky získané z implementovaného programu pro několik různých datových sad a porovnává je s výsledky ostatních podobných programů, představených v úvodu práce.
Real-Time Fluid Simulation
Fedorko, Matúš ; Polok, Lukáš (referee) ; Zemčík, Pavel (advisor)
The primary concern of this work is real-time fluid simulation on modern programmable graphics hardware. It starts by introducing fundamental fluid simulation principles with focus on Smoothed particle hydrodynamics technique. The following discussion then provides a brief introduction to OpenCL as well as contemporary GPU hardware and outlines their programming specifics in comparison with CPUs. Finally, the last two chapters of this work, detail the problem analysis and its implementation.
Object Detection on GPU
Macenauer, Pavel ; Polok, Lukáš (referee) ; Juránek, Roman (advisor)
This thesis addresses the topic of object detection on graphics processing units. As a part of it, a system for object detection using NVIDIA CUDA was designed and implemented, allowing for realtime video object detection and bulk processing. Its contribution is mainly to study the options of NVIDIA CUDA technology and current graphics processing units for object detection acceleration. Also parallel algorithms for object detection are discussed and suggested.
Graphical Interface for Board Games on Android Platform
Kasper, Valter ; Beran, Vítězslav (referee) ; Polok, Lukáš (advisor)
This work presents a design and implementation of graphic user interfaces for board games. The objects of the investigation were various types of board games and graphic effects for virtual board game scene. We have developed a user interface design for different games. In the following sections the OpenGL ES library and its application to the Android platform are characterized. We explored the possibility of implementation in the native code. We have developed a system for plug-ins that allows implementing game logic in scripting language and defining the virtual scene for board game in XML language.
Light Propagation Volumes
Mikulica, Tomáš ; Polok, Lukáš (referee) ; Kobrtek, Jozef (advisor)
This thesis deals with problem of computation of global illumination in real-time. Two methods are described. Namely Reflective Shadow Maps and Light Propagation Volumes. The first of them deals with the problem by using extended Shadow Mapping algorithm. The second one uses scene embedded into a 3D grid together with Spherical harmonics to compute light propagation in the scene. Furthermore this thesis contains results of measurement of the rendering speed of the Light Propagation Volumes algorithm with various settings on several machines. Quality of the resulting output of the algorithm is also evaluated.

National Repository of Grey Literature : 298 records found   beginprevious289 - 298  jump to record:
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