National Repository of Grey Literature 76 records found  previous11 - 20nextend  jump to record: Search took 0.00 seconds. 
Game Interface with Data Projector and Leap Motion
Kendra, Matej ; Beran, Vítězslav (referee) ; Najman, Pavel (advisor)
This thesis describes various game interfaces for human and gradually there are shown more modern and common available interfaces. Work closely describes how you can play games on a regular projector and sensors for gestures detection - Kinect and Leap Motion. This work focus on evaluation of aspects of table-game design with these components and also on display view calibration between projector and Leap Motion. Part of the project is devoted to describing the board game Catan, of which rules are taken to write down specification and options of player. According to this knowledge is then described the design of the play-set and the design of several interfaces of the game. Implementation is briefly described and final chapters covers forms of the testing methods of interfaces and testing evaluation from user perspective.
Searching for Similar 3D Models
Karásek, Miroslav ; Najman, Pavel (referee) ; Španěl, Michal (advisor)
The work deals with the design and implementation of similarity based search in database of 3D models. The database is realised using of quick Python data structures. For Spherical harmonics and 3D Zernike deskriptors extraction are used third-party libraries. REST application interface is designed to access the search engine. A web based application was designed as an example of the REST application interface usage. Furthermore, the work deals with the search quality, presents results of the implemented database and suggests possible improvements.
Application Control Using Gestures
Lengál, Tomáš ; Zahrádka, Jiří (referee) ; Najman, Pavel (advisor)
This bachelor thesis deals with application control using sensor Microsoft Kinect. The main goal is to explore the possibility and the suitability of the sensor for gesture recognition and their using in control application. The work focuses on three main tasks. Namely, menu control, rotation control and trimming control.
User Interface for Work with Computer in Virtual Reality
Pazdera, Michal ; Najman, Pavel (referee) ; Beran, Vítězslav (advisor)
This thesis explores various ways of controlling computer in virtual reality. The aim of this thesis is to create a user interface which would allow the user to control computer in virtual reality. First it explores the possibilities of detecting users actions using sensors and its usability for controls and various interaction techniques in virtual reality. Based on the information gathered about the described topics it focuses on various ways of interactions using hands as controllers. This thesis tackles the issue of selecting and manipulating virtual objects. It introduces the design of three interaction techniques, which are then tested and evaluated.
3D Game Controlled by Leap Motion Sensor
Hajdin, Martin ; Kobrtek, Jozef (referee) ; Najman, Pavel (advisor)
This paper deals with the user interface design and control of computer game by using Leap Motion. The design of the game is „Endless Runner" type and was implemented in Unity3D using C# language. This game has been tested to simplicity, intuitiveness, convenience and entertaining of Leap Motion control compared to interaction with the keyboard or Gamepad. Evaluation of the implemented control was tested by users. The result of testing has proved that the Leap Motion control does not differ from the keyboard or Gamepad. However, most of users would prefer control by Leap Motion.
Mobile Game Using Augmented Reality
Konečný, Adam ; Kapinus, Michal (referee) ; Najman, Pavel (advisor)
Main goal of this thesis was to create a game in augmented reality running on iOS operating system. The game is based on the tower defense game genre. The thesis describes augmented reality and its history. The work also describes tools which are necessary to create this project. Following part describes the design and development process of the game. Lastly the thesis deals with the tools available for testing, testing itself and its results.
Game in Virtual Reality
Čeleďa, Jan ; Kapinus, Michal (referee) ; Najman, Pavel (advisor)
Headsets for virtual reality registered noticeable progress in the last few years in bothavailability for a wider audience and in innovation. New technologies are bringing in a lotof changes and upgrades in the manipulation of user perception with virtual worlds, higherquality image and better power supply. The goal of this work was the creation of an actiongame in virtual reality. It is a simulation of duck hunting with a double-barreled shotgun ina rural environment. During the development, we focused on authentic gun handling andoperation. The headset chosen for this was the HTC Vive. The application is created in afree engine named Unity and is coded in the C# language.
Vehicle Speed Measurement Using Stereo Camera Pair
Najman, Pavel ; Sojka, Eduard (referee) ; Guillemaut, Jean-Yves (referee) ; Zemčík, Pavel (advisor)
Tato práce se snaží najít odpověď na otázku, zda je v současnosti možné autonomně měřit rychlost vozidel pomocí stereoskopické měřící metody s průměrnou chybou v rozmezí 1 km/h, maximální chybou v rozmezí 3 km/h a směrodatnou odchylkou v rozmezí 1 km/h. Tyto rozsahy chyb jsou založené na požadavcích organizace OIML, jejichž doporučení jsou základem metrologických legislativ mnoha zemí. Pro zodpovězení této otázky je zformulována hypotéza, která je následně testována. Metoda, která využívá stereo kameru pro měření rychlosti vozidel je navržena a experimentálně vyhodnocena. Výsledky pokusů ukazují, že navržená metoda překonává výsledky dosavadních metod. Průměrná chyba měření je přibližně 0.05 km/h, směrodatná odchylka chyby je menší než 0.20 km/h a maximální absolutní hodnota chyby je menší než 0.75 km/h. Tyto výsledky jsou v požadovaném rozmezí a potvrzují tedy testovanou hypotézu.
Contactless User Authentification Using Leap Motion Sensor
Lukáč, Jakub ; Beran, Vítězslav (referee) ; Najman, Pavel (advisor)
Contactless authentication of users has grown in popularity as a new technology. Recent findings in the field of computer vision and its applications have contributed to the emergence of new devices such as Leap Motion controller. This device is capable of precise recognition of hand positions and simple gestures identification. This paper presents an application of data gathered from controller's interface and using them for user identification. Proposed solution uses hand geometry to evaluate the recognition process where this accessible and inexpensive device can be used. Therefore, the user can easily benefit from this extra feature coming with the new device. To conclude, the results show overall accuracy over 99 % on a relatively small dataset.
Projected User Interface - Board Game
Kaisler, Vojtěch ; Kapinus, Michal (referee) ; Najman, Pavel (advisor)
The thesis brings a project and an implementation of an interactive board game. The implementation can be divided into a detection part and a projection part. Detection, realized by an infra-red camera, serves as a means for recording players' responses. The players interact with the game through simple hand gestures. Projection screens a game plan, which includes the players' figures, on the table with the help of a data projector. The game chosen for projection is a role-playing game Dungeons & Dragons.

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