National Repository of Grey Literature 3 records found  Search took 0.00 seconds. 
Dungeon Generator for Unreal Engine
Mořkovský, Samuel ; Vlnas, Michal (referee) ; Starka, Tomáš (advisor)
The work's purpose is to design and implement dungeon generator for a game engine Unreal Engine version 4. Plugin was selected as a form of work's result, which allows to integrate generator into an already existing project without the need to modify any source code. Parameters modifying the process of generation are passed from the user interface of Unreal Engine. Result of the process is a set of rooms and corridors connecting the rooms in a way that every room can be visited. All these objects are represented by 3D models in current level.
A Tool for Practising Knowledge for Graduation
Mořkovský, Samuel ; Španěl, Michal (referee) ; Beran, Vítězslav (advisor)
The goal of this thesis is to create an educational mobile application for a subject History of arts and culture. The main target group are high schools. Firstly, initial research with students was done about their experience with mobile educational appliactions and opinion about mentioned subject. After the research a mobile appliaction was implemented for Android and iOS systems. Then, a server application processes the logic and communicates through HTTP with mobile applications on users devices. Data are stored in a relational databaze MySQL. The content is managed through a web interface with login. After the implementation, an UX test was performed with students to obtain feedback. The result was a positive reaction and if there was more content, students would actively use the application. The results of this thesis show that students find the application useful and is worthy for further development.
Dungeon Generator for Unreal Engine
Mořkovský, Samuel ; Vlnas, Michal (referee) ; Starka, Tomáš (advisor)
The work's purpose is to design and implement dungeon generator for a game engine Unreal Engine version 4. Plugin was selected as a form of work's result, which allows to integrate generator into an already existing project without the need to modify any source code. Parameters modifying the process of generation are passed from the user interface of Unreal Engine. Result of the process is a set of rooms and corridors connecting the rooms in a way that every room can be visited. All these objects are represented by 3D models in current level.

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