National Repository of Grey Literature 8 records found  Search took 0.01 seconds. 
Gamebot for Unreal Tournament
Příborský, Martin ; Zbořil, František (referee) ; Kalmár, Róbert (advisor)
The goal of this bachelor`s thesis is to design and implement a gamebot for Unreal Tournament 2004 game at Pogamut platform. The main aim was to achieve the best possible results and in the end stand against the native gamebots of the game. Final gamebot is based on Pogamut platform and written in Java language.
Language of Higher Level of Abstraction for Programming Mobile Intelligent Agents
Kalmár, Róbert ; Horáček, Jan (referee) ; Zbořil, František (advisor)
The aim of this work is to design a language of higher level of abstraction for programming mobile intelligent agents and implement a compiler for this language. There will also be presented the ANTLR tool for generating syntax and lexical analyzers. The reader will become familiar with theoretical and practical aspects of implementation of the compiler and also with programming in this language. There will be shown the environment for programming in this language and some examples of agent codes at the end.
Intelligent Music Player for Android
Tomášek, Michal ; Rozman, Jaroslav (referee) ; Kalmár, Róbert (advisor)
Today's market is full of different kinds of music players. However there is no music player using prediction, which would be able to work with usual usage and in real time. This bachelor's thesis deals with the design and implementation of a music player with implemented prediction. The creation of high quality architecture for this application and the choice of appropriate prediction algorithm are emphasized. At first, the category of methods of machine learning and afterwards the algorithm are determined. The final prediction algorithm is divided into a several sections, therefore it is necessary to pick or create a solution for all its parts. The outcome of this project is the music player for Android OS which would be able to predict and learn from a user interaction in real time.
Optimalisation of Agent Languages Compiler
Kalmár, Róbert ; Kočí, Radek (referee) ; Zbořil, František (advisor)
The aim of this work is an optimization of AHLL language compiler. Several intermediate representations of compiled code along with code optimization techniques are introduced. The main part of the work is focused on implementing these optimization techniques and generation of the target code in ALLL language. At the end of the work, the results achieved by new version of AHLL compiler are presented. In addition, there are also presented some ideas for the future work on AHLL and the compiler.
Gamebot for Unreal Tournament
Příborský, Martin ; Zbořil, František (referee) ; Kalmár, Róbert (advisor)
The goal of this bachelor`s thesis is to design and implement a gamebot for Unreal Tournament 2004 game at Pogamut platform. The main aim was to achieve the best possible results and in the end stand against the native gamebots of the game. Final gamebot is based on Pogamut platform and written in Java language.
Intelligent Music Player for Android
Tomášek, Michal ; Rozman, Jaroslav (referee) ; Kalmár, Róbert (advisor)
Today's market is full of different kinds of music players. However there is no music player using prediction, which would be able to work with usual usage and in real time. This bachelor's thesis deals with the design and implementation of a music player with implemented prediction. The creation of high quality architecture for this application and the choice of appropriate prediction algorithm are emphasized. At first, the category of methods of machine learning and afterwards the algorithm are determined. The final prediction algorithm is divided into a several sections, therefore it is necessary to pick or create a solution for all its parts. The outcome of this project is the music player for Android OS which would be able to predict and learn from a user interaction in real time.
Optimalisation of Agent Languages Compiler
Kalmár, Róbert ; Kočí, Radek (referee) ; Zbořil, František (advisor)
The aim of this work is an optimization of AHLL language compiler. Several intermediate representations of compiled code along with code optimization techniques are introduced. The main part of the work is focused on implementing these optimization techniques and generation of the target code in ALLL language. At the end of the work, the results achieved by new version of AHLL compiler are presented. In addition, there are also presented some ideas for the future work on AHLL and the compiler.
Language of Higher Level of Abstraction for Programming Mobile Intelligent Agents
Kalmár, Róbert ; Horáček, Jan (referee) ; Zbořil, František (advisor)
The aim of this work is to design a language of higher level of abstraction for programming mobile intelligent agents and implement a compiler for this language. There will also be presented the ANTLR tool for generating syntax and lexical analyzers. The reader will become familiar with theoretical and practical aspects of implementation of the compiler and also with programming in this language. There will be shown the environment for programming in this language and some examples of agent codes at the end.

Interested in being notified about new results for this query?
Subscribe to the RSS feed.