National Repository of Grey Literature 2 records found  Search took 0.00 seconds. 
Artificial intelligence for Patchwork board game
Chudoba, Michal ; Holan, Tomáš (advisor) ; Zelinka, Mikuláš (referee)
Bachelor thesis on the topic of artificial intelligence in the game Patchwork. It deals with the actual implementation of the game and the computer-controlled player, as well as approach that was taken to get a com- petent opponent. The developed program allows the user to play against different types of opponent, but it also gives a demonstration of simulation between pla- yers. An analysis was made as to whether it was advantageous or disadvantageous to start the game.
Růst dřevin a jejich okus při různých způsobech ošetření proti buřeni na LS Ledeč nad Sázavou
Chudoba, Michal
The aim of this qualifying study was to monitor tree growth and browsing, when different kinds of treatments against forest weed on selected trees in the forest ground Melechov FA Ledec nad Sazavou, LCR s.p. were used. In the near natural plantation, the simple game browsing was monitored. The measuring was done in two growths of trees and both areas were treated with nine kinds of treatments. These indicators were monitored (at evaluation of particular types of treatments): total growth, total height, damage by browsing, mortality and price. The interpretation of evaluation is always affected by weight of particular indicators, which the forest owner will prefer. In the 5P area, the most suitable was treatment HO – herbicide around the trees. In the 3S area, the best was treatment HC – herbicide on the whole surface. Percentage of browsing damage was (with all kinds of treatments) in the 5P area 21,5% of trees and in the 3S area 10,67 % on average. The plants of Norway spruce were damaged more than wildings which grow in natural forest regeneration.

See also: similar author names
1 Chudoba, M.
5 Chudoba, Martin
2 Chudoba, Matěj
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