National Repository of Grey Literature 77 records found  previous11 - 20nextend  jump to record: Search took 0.01 seconds. 
Detection of changes in the scene captured by the drone at different times
Minárik, Martin ; Bambušek, Daniel (referee) ; Beran, Vítězslav (advisor)
Cieľom tejto práce je navrhnúť používateľské procesy a naimplementovať aplikáciu, ktorá zaznamenáva zmeny v scéne snímanej dronom v rôznych časoch. Aplikácia ponúka komplexné riešenie pre trojdimenzionálnu rekonštrukciu a porovnanie dvoch setov leteckých dát. Medzi hlavné benefity patrí, že ide o riešenie all-in-one, pri ktorom sa využívajú nemodifikované dáta, a ktoré umožňuje rekonštrukciu a zarovnanie bez nutnosti zásahu používateľa a nevyžaduje prítomnosť pozemných kontrolných bodov alebo špecializovaných senzorov, čo ponúka široké možnosti použitia. Vo svojej práci som vytvoril aplikáciu využívajúcu najlepšie rekonštrukčné nástroje súčasnosti, ktorá dáva používateľovi možnosť nahrávať dáta, usporiadavať ich do letov, rekonštruovať ich do trojdimenzionálnych modelov a zobrazovať rozdiely v objeme medzi letmi v rôznych časoch.
Augmented Reality on Android - Hiding Real Objects
Katrušák, Jaroslav ; Bambušek, Daniel (referee) ; Beran, Vítězslav (advisor)
The goal of this bachelor thesis is design a way how to hide selected real objects to better display virtual objects in augmented reality and implement it in application for Android operating system. The resulting application, which is based on ARCore technology, allows, together with hiding selected objects, also insertion and subsequent handling of virtual objects. Thesis focuses on design and implementation of such an application and analyzes properties of the choosen solution.
Multiplayer Game for a Mobile Device
Čechák, Daniel ; Hradiš, Michal (referee) ; Bambušek, Daniel (advisor)
The aim of this work is to design and develop a simple and yet fun game for mobile devices, which can entertain players and make their moments of rest more pleasant. The game is developed in Unity. It is a board game for 2-4 players and contains four minigames. Players move around the board using dice rolls and are affected by bonuses gained in minigames based on their skill. The thesis describes the process of designing this game as well as its implementation. Last but not least, the work includes several methods of testing for this game. The game has been published and is freely available on Google Play under the name MiniBoard Champ.
Visualization Tool for a Drone Pilot in Microsoft HoloLens 2
Václavík, Marek ; Kapinus, Michal (referee) ; Bambušek, Daniel (advisor)
Controlling a drone can feel like a difficult task. Numerous different usage possibilities, together with increasing interest there is even bigger need for advanced tools that allow user to control these robots. In many sectors, auto-pilot programs are used that provide a bit of automatization for repetitive tasks.  However, there are many situations that require manual approach of the pilot. Such person needs constant live information about the drone, its position, and surroundings. Due to these dependencies, the pilot requires reliable tool that would allow him to control the drone.      Widely used application use screen to display such information. Pilot is then forced to switch between multiple contexts and must compromise his concentration. The aim of this bachelor thesis is to explore the existing possibility of such application in augmented reality. The goal is to create an environment which would lighten the task of controlling the drone for the pilot. As the device that allows the user to work with augmented reality, this thesis introduces Microsoft Hololens 2. These glasses can display information through the developed application which is needed for controlling a drone. Needed information are displayed directly in real-time while the pilot is also aware of many other data used for completing the tasks. The aim is to reduce the disorientation of the pilot.
Preview of Wall Color by Augmented Reality in a Smartphone
Vagala, Dominik ; Bambušek, Daniel (referee) ; Herout, Adam (advisor)
The aim of this thesis is to design and implement a mobile application for Android, that allows user to change colors on a wall using augmented reality. The user can try different colors directly in the room where he is located and then decide which color he likes best for painting the walls. Sobel edge detector is used to detect wall boundaries, where the bounded section of the wall is filled with color using a modified Queue-Linear Flood Fill algorithm. The 2D coordinates where the user clicked on the wall are roughly converted to 3D coordinates in space. These are then tracked using the ARCore library, so that the wall remains colored even when the user moves around the room.
Telepresence in Microsoft HoloLens
Šebesta, Ondřej ; Beran, Vítězslav (referee) ; Bambušek, Daniel (advisor)
Digitizing the world allows many people to work comfortably from home. The unfavorable development of the coronavirus epidemic and the associated restrictions caused an increase in the number of people working this way, which has also meant an increased interest in tools enabling remote communication. This work deals with another potential stage of the remote communication - telepresence. The aim of this work is to design and create the telepresence system in augmented reality. The person involved in the remote communication is captured by the Azure Kinect device, which transfers the image data to the computer through a cable. The data is processed, plotted on the computer and transferred into the Microsoft Hololens 2 glasses via the local network using the Holographic Remoting functionality.
Application for Efficient Drone Control Using Augmented Virtuality
Hubinák, Róbert ; Bambušek, Daniel (referee) ; Beran, Vítězslav (advisor)
The aim of this work is to identify problematic situations that may occur when piloting a drone and based on them design elements of the user interface that would eliminate these problems. The proposed elements were implemented in an existing drone control application. The resulting solution uses the technology of augmented virtuality and augmented reality, where supporting visualization elements are inserted directly into the 3D scene and real data from the drone. In my work, I created a system that allows the pilot to define clues in the scene in the form of a mission, extends the application with a navigation system to these points and adds to the application elements that show the pilot the direction and distance of approaching obstacles.
Portal Game for Microsoft HoloLens
Bandik, Matej ; Kapinus, Michal (referee) ; Bambušek, Daniel (advisor)
Goal of this work is to create an adaptation of computer game Portal for device Microsoft HoloLens. Required application should be able to demonstrate concept of the game in real environment. Next important requirement was to move interface of whole application to real space. The result is native application for Universal Windows Platform, which converts game mechanics and models of game Portal from computer 2D space to real 3D space. In the main part, user is set to the role of an player of logical puzzles, in which he is using gestures for manipulating with holograms or activation of several mechanics. Second part opens possibility to recreate real space by inserting virtual objects. By their logical layout, user can create different solvable puzzles directly in space, in which he is located. Created application effectively uses augmented reality and possibilities of Microsoft HoloLens device for presentation of main concept of game Portal.
Deep Neural Networks for Reinforcement Learning
Ludvík, Tomáš ; Bambušek, Daniel (referee) ; Hradiš, Michal (advisor)
The aim of this thesis is to use deep neural networks for task in reinforcement learning. I use my modification of 2D game Tuxánci for the purposes of the test environment. This modification provides the possibility of using the game as an environment for machine learning. Subsequently, Iam solving the task of learning the agent by using reinforcement learning with the Double DQN algorithm.
Application for Microsoft HoloLens with Use of Mobile Phone
Stano, Matej ; Kapinus, Michal (referee) ; Bambušek, Daniel (advisor)
This thesis focuses on usage of Microsoft HoloLens head-mounted display for augmented reality and its connection and communication with mobile phone in order to control the hologram. Phone, which uses its motion and position sensors, such as accelerometer or gyroscope, to produce necessary data, represents a wireless controller. Based on this information hologram created by HoloLens is moved or rotated. Communication between devices is maintained through an internet connection. Two separate applications were implemented, each for one of the devices. Mobile app that sends data from sensors to the headset. HoloLens app that processes received data and controls holograms. The result is simple augmented reality game.

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4 Bambušek, David
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