National Repository of Grey Literature 42 records found  beginprevious23 - 32next  jump to record: Search took 0.01 seconds. 
Qvestions concerning elementary scholarship in reflection of school chronikles ZŠ U Santošky (1897-1948)
Říha, Daniel ; Hnilica, Jiří (advisor) ; Bílková, Jitka (referee)
Questions Concerning Elementary Education in Reflection of School Chronicles ZŠ U Santošky 1 (1897-1939) Abstract The focus of this Bachelor's thesis is to comprehend the development of general education in the years 1867 - 1939 in the context of school chronicles from elementary school U Santošky 1 which history illustrates the general scheme. First chapter describes theresian education together with the development of education in Smíchov until 1897, when IVth general school for boys and girls in Smíchov was founded (today elementary school U Santošky 1). The following chapter describes the characteristics of general education and the changes that were applied during the era. The third chapter focuses on changes and development since the foundation of the independent Czechoslovakia until the Protectorate of Bohemia and Moravia was established. Keywords: 1867 - 1939, general, education, school, student, teacher, upbringing, schooling, Smíchov, Austrian-Hungarian monarchy, Czechoslovakia
Interactive Narrative as a Mean of Analysis in Electronic Videogames
Csémy, Miklós ; Říha, Daniel (advisor) ; Brejcha, Jan (referee)
1 Abstract: This thesis is focused on researching options of analysis in electronic videogames, using the concept of interactive narrative. In analysis, the electronic videogame is always encountered as an individual piece of work. The thesis describes the model of interaction between the player and the electronic videogame based on existing psychological literature. The interactive narrative is used to describe the structure of the electronic videogame. The analysis happens on two levels. The first level is based on the game code, which is seen as the sum of options which may be actualized in the process of interaction. The thesis refers to this as the predisposed narrative. The second level lies in the moment of interaction itself, where the result of player's activity leads to representation of some of the aforementioned options and disregard of others. This concept helps solve the question of narrativity in electronic videogames by differentiating the fabula, which is the work of the original game maker from the interactive narrative, which encompasses both the predisposed narrative and its actualization.

National Repository of Grey Literature : 42 records found   beginprevious23 - 32next  jump to record:
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6 Riha, David
3 ŘÍHA, David Michal
6 Říha, David
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3 Říha, Dušan
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