National Repository of Grey Literature 16 records found  previous11 - 16  jump to record: Search took 0.01 seconds. 
The Concept and Application of the MonoGame Framework and the Farseer Physics Engine Library
Pražský, Antonín ; Pecinovský, Rudolf (advisor) ; Vondráček, Martin (referee)
This work is focused on the development of video games with three-dimensional graphics with utilization of a system for two-dimensional physical simulation. Instruments used are the MonoGame framework and the Farseer Physics Engine library. These designated instruments are analyzed and a method using their available functionalities is proposed to enable two-dimensional simulation based on the shapes created from bitmap projections of three-dimensional models. These three-dimensional models can then be rendered in three-dimensional space based on the result of simulation conducted in two-dimensional space. Attached is a sample video game demonstrating the practical implementation of discussed and proposed method.
Editor of mind map's text equivalent
Pešat, David ; Pecinovský, Rudolf (advisor) ; Vondráček, Martin (referee)
The work analyzes the possibility of writing of mental maps in the text form and compares it with the classical creation of mental maps in graphical form. This work also tries to find the ideal solution of mental maps in the text form that fulfil the most functions possible as it is in the graphical version and at the same time it is a rival to the graphical version of mental maps thanks to its simplicity. Work then performs an analysis of the text editor of mental maps. It describes how and by what means we will achieve the desired result. The contribution of this work is a creation of text editor of mental maps. Editor is a plugin included with jEdit.
Development of Desktop Applications on the NetBeans Platform
Vondráček, Martin ; Pecinovský, Rudolf (advisor) ; Rais, Aziz Ahmad (referee)
This thesis serves as an introduction to use of the NetBeans Platform for development of desktop applications. Its goal is to present the platform both on a compact example application and on a real-world scenario application. Secondary goal is to provide a summary of materials for further learning. The description of the particular pieces of the platform is interlaid with the step by step tutorial, which invites to further testing of the platform's features. Some principles of the platform are then presented in a source code from a real-world application. This application is a tool for authors and should provide an evidence of both academic and literary texts, notes and named entities (like characters, locations, terms etc.). The analysis of this tool and a description in a more detail is presented in the appendix. An organized summary of shortly commented links to other sources is there too. The main benefits of this thesis are: the demonstration of the NetBeans Platform on particular examples in context, and the summary of online materials for further reading.
MATERIALS SCIENCE BEAMLINE, ELETTRA TRIESTE - NEW INSTRUMENT FOR SURFACE SCIENCE
Vašina, R. ; Doležel, P. ; Vondráček, Martin ; Cháb, Vladimír ; Prince, K. C. ; Ressel, B.
The Materials Science Beamline is attached to a bending magnet at synchrotron Elettra Trieste, Italy. The tuning range is from 35 to 800 eV with calculated spectral resolving power E/delta E better than 4000 in the whole range. The optical elements consist of a toroidal prefocusing mirror, polarization aperture, entrance slit, plane pre-mirror, single plane grating (blazed), spherical mirror, exit slit and toroidal refocusing mirror. The plane grating is operated in the fixed focus mode with Cff = 2.4. Energy scanning is performed by rotation of the plane grating and simultaneous translation and rotation of the plane pre-mirror. In the first tests, a resolving power of at least 4000 has been achieved at energies of 400 eV. The calculated photon flux at the sample is compared with measured values. Various experimental chambers depending on experiments can be attached to the beamline (LEEM, ESCA).
Usability of groupware in leisure activities
Vondráček, Martin ; Kunstová, Renáta (advisor) ; Kapitán, Petr (referee)
Groupware products support collaboration in an enterprise environment, however their components are often used in everyday life. Also the collaboration is present in many different activities. This bachelor's thesis first analyzes the current use of groupware components (e-mail, discussion boards, and calendar) in the community of science fiction fans and deals with present problems in communication, cooperation and coordination. After that, it states requirements for the system, which should improve the situation. Finally, it evaluates selected system (a combination of Google services) and demonstrates its use. The purpose of this paper is to decide, how groupware is useful in the community, and prepare for its full deployment.

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