National Repository of Grey Literature 41 records found  beginprevious32 - 41  jump to record: Search took 0.01 seconds. 
Electronic Library of Multimedia Content
Holánek, Marek ; Kněžík, Jan (referee) ; Kubát, David (advisor)
This thesis concerns the design and implementation of a library of multimedia files stored on one's computer, especially photographs, music and video. The result of this work is an client - server architecture based application which allows the user to create and maintain an organised view on his or hers multimedia collection. The application was created using Java and PHP in cooperation with XML, HTML, CSS and JavaScript. Also a part of the thesis was to create application distribution packages for operating systems Windows and Linux, mainly for Debian based distributions.
Network Application of the Card Game Magic: The Gathering
Stonavský, Jakub ; Kubát, David (referee) ; Stružka, Jaroslav (advisor)
This thesis describes the design and implementation of online trading card game Magic: The Gathering. Developed application is client-server based and implemented in C ++ using the Qt framework. Network models ISO / OSI, TCP / IP and client-server based applications are also explained.
Parking Assistant
Mareček, David ; Dluhoš, Ondřej (referee) ; Kubát, David (advisor)
This thesis deals with design and implementation of parking assistant. It introduces the types of sensors for distance measurement and possibilities of using camera system. In implementation there are used ultrasonic sensors, namely rangefinder SRF08 and web cameras. User interface that combines data from individual sensors was designed and implemented. Parking assistant provides function for edge detection, sound and graphics signalization together with automatic night mode.
The Hnefatafl Board Game Artificial Intelligence
Stratilová, Lenka ; Doležel, Michal (referee) ; Kubát, David (advisor)
The main task of this bachelor thesis is to design, create and test the Hnefatafl board game artificial intelligence. In the beginning of thesis are description of Hnefatafl rules with its variations and the most common algorithms of artificial intelligence. The following describes the implementation and testing. The game allows two players mode, player against computer mode and two computers mode.
Design and Construction of a Hexapod Robot
Žák, Marek ; Rozman, Jaroslav (referee) ; Kubát, David (advisor)
This paper describes design, analysis and implementation of the six-legged walking robot - hexapod. The design and implementation of mechanical engineering, electronic and power management and walking algorithms are described in the thesis. The project is also a guide to the construction of a robot, which may be used for experiments with walking algorithms.
Ghost Stories Board Game GUI
Sládek, Tomáš ; Drahanský, Martin (referee) ; Kubát, David (advisor)
This bachelor's thesis describes the design and implementation of a PC version of a cooperative board game called Ghost Stories. The resulting application allows for both local and online playing. The text of this thesis details the chosen game and its rules, design and implementation of the application itself, testing and the evaluation of results. The output of this thesis is an application divided into server and client parts, written in C++ using the Qt 4.8 framework and its featured QML language for GUI creation.
Robot for Robotour 2010
Kubát, David ; Zbořil, František (referee) ; Rozman, Jaroslav (advisor)
The objective of this master's thesis was to get acquainted with an autonomous outdoor robot competition - The Robotour and further to study the capabilities and information about a robot designed on the DITS FIT Brno VUT. Next part of the project was to study various planning and localization algorithms and to make a proposal of a functional solution, allowing the robot to participate in the competition. To be specific, the goal of this work was to use the acquired knowledge for implementation of an antonomous software so the robot can start in the year 2010 race. The solution also included several related mechanical modifications. The final solution fulfills all the competiton rules and is capable of taking part in this year's plant.
Agent Process Model of Human Cognition, Emotions and Behaviour
Pač, Peter ; Zbořil, František (referee) ; Kubát, David (advisor)
This work deals with modeling of the human psyche and its cognitive processes, emotions and behaviors based on agent system. The first objective of this examines the issue from the perspective of general psychology and intelligent systems. The work discusses in detail the design model of the human psyche with definitions of agents system and design of simulation environment. The special part is devoted to the design of the neural network system. After description of implementation of the model and simulation environment, finally, the work show results of experiments with the implemented system from the perspective of conformity with psychological theories and benefits to artificial intelligence.
Mobile Robot Control via Smartphone
Kořenský, Matěj ; Rozman, Jaroslav (referee) ; Kubát, David (advisor)
This bachelor thesis is about design and construction robot on Ackerman´s undercart and about choice of suitable sensors and camera. There is also described development and following production of control unit in the thesis. For the robot controlling is designed and made an aplication for Smarthphone with the Android operating system.
Project of a family country-house for the Middle Czech region. The range of the project documentation-with the aim of the declaration of the construction.
KUBÁT, David
The thesis focused on the project of house in three sizes, typical countryside, in the village Struhařov near Benešov. The content of the thesis is a literal research, in which I discuss the problém of projects for new houses, of building family houses at the end of 20th century, of the reconstruction of the buildingproces of the construction of the family house. The aim of the thesis is the elaboration of the selected tyoe of the family house till the declaration of the simple construction according to the law 499/2006Sb. The selected type must meet the architectural demands first of all, so thatit does not bother the overal look of the countryside, at the same time it must alsomeet the demands of modern architecture. At the end of the thesis there is an evaluation of the choise of the type of thefamily house, of the used materials and technologies.

National Repository of Grey Literature : 41 records found   beginprevious32 - 41  jump to record:
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