Národní úložiště šedé literatury Nalezeno 2 záznamů.  Hledání trvalo 0.01 vteřin. 
Generating Terrain with Animated Water Surface in Unity
Karavasilev, Boris ; Bambušek, Daniel (oponent) ; Španěl, Michal (vedoucí práce)
Within this thesis a procedural terrain generator and a water surface shader was designed. These components were used in the implementation of a generator of infinite worlds composed of islands in the sea. Traditional methods to world partitioning and object placement were modified to best suite this purpose. Additionally, an approach for generating terrain of islands with diverse shapes by pseudo-randomly generating points defining the terrain's properties was devised. The implemented island generator running in real-time is capable of challenging the existing similar tools for Unity.
Generating Terrain with Animated Water Surface in Unity
Karavasilev, Boris ; Bambušek, Daniel (oponent) ; Španěl, Michal (vedoucí práce)
Within this thesis a procedural terrain generator and a water surface shader was designed. These components were used in the implementation of a generator of infinite worlds composed of islands in the sea. Traditional methods to world partitioning and object placement were modified to best suite this purpose. Additionally, an approach for generating terrain of islands with diverse shapes by pseudo-randomly generating points defining the terrain's properties was devised. The implemented island generator running in real-time is capable of challenging the existing similar tools for Unity.

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