National Repository of Grey Literature 97 records found  beginprevious88 - 97  jump to record: Search took 0.00 seconds. 
Dynacorp Prototype of managerial board game for teaching of system thinking
Čapek, Michal ; Mildeová, Stanislava (advisor) ; Brixí, Radim (referee)
The thesis is focused on promoting the training of systems thinking using board game. The primary goal is to create a board game, useful for training of the information managers. The secondary objective is to describe process of the design and creation of board game. The theoretical basis of the thesis is to define the profile information manager and demands for his skills further description of the principles of systems thinking and game theory. External work output is a prototype board game. The theoretical part of the paper discusses in particular the principles of board game , systems thinking and psychological effect on the player so that it can pass through the game players more experience. From the perspective of the theory of systems thinking are discussed and applied basic principles of feedback, causal thinking and system archetypes. Theory of board games then processes the options and mechanisms to transmit the necessary knowledge and experience. In the practical part thesis focuses on the description of the mechanisms used in the game Dynacorp and their justification in terms of teaching systems thinking. Conclusion The paper evaluates the fulfillment of the set objectives, the potential of game and describes future goals.
The use of modern educational technology in teaching of economic subjects
Homolová, Kateřina ; Krpálková Krelová, Katarína (advisor) ; Večerník, Jakub (referee)
My bachelor thesis is focused on applying the modern didactic technology in economical education. The theoretical part is used to classify didactical resources. Not only latest modern instruments currently used but as well their obsolete predecessors. After that I would like to point out the cosequences of inclusion didactical instruments in the teaching and their advantages and disadvantages. The objective of the practical part is to prove the real influence of using modern didactical instruments in particular accounting lessons from the perspective of teachers and students also. The purpose is to find out learner's opiniens, stataments and attitudes toward these instruments, what impact it can bring, if it should be used more often or other interesting impacts. For this purpose I created several teaching materials which I used in practice. To obtain the valuable feedback I prepared the student's questionnaire.
Didactic games and their inclusion to physics teaching at basic school
NOVÁKOVÁ, Alena
This thesis is focused on the inclusion of educational games in teaching physics at the elementary schools. The work aims to create a set of educational games for teaching physics at the elementary school. The theoretical part analyzes the theory of didactic games and use of games in education, increasing motivation among pupils. Further the theoretical part consists of an analysis of the selected thematic unit "substances and bodies". The practical part consists of a set of my own didactic games. Created didactic games can serve mainly for practicing, repetition and consolidation of curriculum and are designed to develop the selected key competencies to stimulate the innate playfulness and creativity of students. They also provide feedback on students' knowledge. It is possible to include games into the teaching in the form of competitions of individuals, couples or groups of pupils. Didactic games' benefits were verified in tests. Evaluation and results of these tests are elaborated at the end of this work.
Význam muzeí ve výchovně vzdělávacím procesu středních škol
Martauzová, Alena
The introductory part of this Bachelor thesis focuses on various didactic methods, especially on activating methods of teaching. Special attention is paid to the methods which are used by museum educators. The author concentrates on museum pedagogy as well as on educational potential of museums. In the case study of the Children's Museum MZM in the town of Brno the essential requirements for developing interactive exhibits are presented. The possibilities of cooperation between the Children's Museum and secondary schools as well as the part of museums in accomplishing the educational aim of secondary schools are summarized in this work. In the second practical part of this paper the author presents the review of educational methods used in the Children's Museum MZM in Brno and studies the importance of didactic aids in the museum educators' work. In addition, there is a concept of a didactic game to be used by secondary school students as an activating issue in the exhibition of natural history in the Children's Museum together with the detailed instructions how to make the didactic aids used in this game.
Didactic games and their inclusion to physics teaching at basic school
BRABCOVÁ, Jitka
The diploma thesis Didactic games and their inclusion in physics education deals with its play in physics teaching at the second grade of primary school. It focuses primarily on electricity and magnetism and is complemented with the possibility of extracurricular activity and formation of positive attitude towards this area of physics and physics as a whole. The work is divided into a theoretical part, which engages in the theory of games, game didactic requirements and methods of its inclusion in the lesson. Furthermore, the motivation and the end of the theoretical part consists of an analysis of electricity as a topic and magnetism in terms of RVP and school educational programs, including cross-cutting themes and key competencies. The second part deals with the various types of games. A general view includes games with physical principles that can be purchased in our market, computer games and options of educaching. The main part of the educational games contains rules and recommended way of games´ categorization. Plays are divided into chapters. According to their use. Games for one pupil , games and activities for the division of students into groups, games for creative thinking and development of communication, games in the role - " role playing ", games for remember, knowledge games, motion games, card games, relaxing games motivated by electric current, games with a physical base. The conclusion is included verification of using games in the classroom, which is based on observation, pupil´s questionnaire and test of students' knowledge in the chosen field.
The Play As The Pedagogical Phenomenon
PODRUHOVÁ, Petra
This bachelor's thesis presents a look at the game from the pedagogical position, in its use trough the activation teaching methods, didactical and pedagogical game. The first chapter of the teoretical part acquaint us with the general characteristic of the pedagogical and didactical game and with the effect on individual in relation to education. Second chapter acquaint us with activation teaching methods, of theirs classification and categories, we compare the form of the teaching trough these methodes with classical method of teaching and with the metodology of activation teaching methods. The practical part contains research, which is focused on the using the game (activation teaching methods, didactical and pedagogical games and components of alternative education) in all primary schools in Cesky Krumlov.
Games for Vocabulary Revision at A2 level (according to CEFR)
ŠILHANOVÁ, Eva
The diploma thesis Games for Vocabulary Revision at A2 level (according to CEFR) is focused on the possible ways how to use games for vocabulary revision in English language teaching at lower secondary schools. In the theoretical part there is mainly described the theoretical view on games and their importance for language teaching. There is a description of different kinds of games and their basic typology in general, the language game and its typology and also the theory of vocabulary revision. There are also described the several types of books written by different authors that can be used for vocabulary revision. The practical part is focused on the basic description of documents such as the Common European Framework of Reference for Languages (level A2), the Framework Educational Programme and the School Educational Programme, that were used in my project at lower secondary school. In the next part, there is a detailed description of the collection of games that were used in the lessons of English. These games were focused on vocabulary revision according to the particular coursebook in the particular class. The main aim of this diploma thesis is to discover if it is possible to include games to language teaching and if the game can motivate the pupils for their active participation in the classroom.
Wetland ecosystem as a teaching model to the knowledge of the carbon cycle
ŠMÍDOVÁ, Michaela
This bachelor thesis consists of theoretical and practical parts. The theoretical part explores a definition of wetlands system, its functions and its place in carbon circulation. Additionally, I describe a didactic game, which can be used as a method for teaching biology and ecology at high school level. The practical part includes specific didactic games, which can be employed in teaching. The games are framed according to the rules of research-oriented teaching.
The design of educational program about the problematic of Šumava spruce forests
BLAŽKOVÁ, Miluše
The bachelor thesis is focused on the design of educational program about the problematic of Šumava spruce forests. To increase the applicability of the program, it is feasible not only in the Šumava spruce forest, but also in a common spruce plantation. The program is designed especially for pupils of elementary schools. The work contains a detailed description of tasks and activities, preparation of worksheets with notes and suggestions for lectors. Activities are designed mostly so that children are in a direct contact with nature. There are elements of inquiry based education, also the didactic play and group education is used. A part of the educational program was verified in practice and then some corrections were applied.

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