National Repository of Grey Literature 30 records found  beginprevious29 - 30  jump to record: Search took 0.01 seconds. 
Web Game Portal
Kubíček, Martin ; Křivka, Zbyněk (referee) ; Burget, Radek (advisor)
The subject of this thesis is the design and reconstruction of the already existing ImmortalFighters web portal system. The thesis analyses in detail the current system in order to prevent errors right from the start of the proposed changes in design. As part of the proposed change, a new database and a new site structure were created. The nature and logic of the Dungeons & Dragons fantasy game and the possibility of using modern object-oriented technology for use in the web-based versions were explored. An analysis was made of possible technologies that are or have the capability of object-oriented design, and could therefore be used for the actual implementation. The most suitable technology was then chosen for this according to very clearly defined criteria. The work also presents the proposed changes that arise from analysis and personal experience accumulated from a long-term presence on the web portal. The practical part of the proposal is done using special technology - the Symfony 2 and Doctrine 2 PHP frameworks of an object-relational model, so that significant improvement and fundamental differences as compared the current solutions were clearly seen.
Object-oriented programming in MMORPG server development, in-game environment creation
Tyle, Jan ; Pavlíčková, Jarmila (advisor) ; Bárta, Jan (referee)
Main objective: The basic purpose of this work is to provide a reader with better understanding of MMORPG games and to introduce SphereServer and the methods of widening its functionality to anoyone who is interested in it. In this work, there are mentioned various aspects of the work with the SphereServer. Reader, who is unfamiliar with the issue, could learn there about the possible outcome of such work. On the contrary, in-reader can use this document to extend his knowledge about some previously unfamiliar facts or relations. Method of achieving the objective: In this paper, the global overview of SphereServer attributes and the methods of widening its functionality are discussed. Furthermore, the comparision between two different development branches of SphereServer is presented, summarizing advantages and disadvantages of those versions. However, several suggestions which aim to upgrade and simplify the work with this emulator are presented. Benefit of the work: As a skilled developer, familiar with SphereScript, I have compiled my experiences and used their outcome in this work. Besides, the shattered information from various sources has been collected and compiled into easily understandable text. This whole work may also serve to highlight the mistakes and design flaws, made by SphereServer developers and could be meant as an suggestion for designing a better version of the emulator. Layout of the work: This work is divided into three main parts. In the first part, the main SphereServer functionality and main terminology of this work is descripted. In the second part, the deeper insight into the SphereServer and its scripting language SphereScript is presented. Finally, in the third part, the Ultima Online shard Andaria is described as a practical implementation of SphereServer.

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