National Repository of Grey Literature 22 records found  beginprevious21 - 22  jump to record: Search took 0.00 seconds. 
Graphics Demo Employing Procedural Textures
Drevický, Dušan ; Matýšek, Michal (referee) ; Polok, Lukáš (advisor)
This thesis deals with the design and implementation of a size-limited 64 kB graphics demo. Procedural generation is used for the definition of structure and appearance of realistic natural terrain. The terrain is described by a heightmap based on noise functions described in this work. Rendering utilizes the ray marching method and is done in real time. All parts of the implementation described in this work were created exclusively within the fragment shader of the GPU.
Rendering Using Deep Shadowmaps
Rejent, Tomáš ; Starka, Tomáš (referee) ; Polok, Lukáš (advisor)
Rendering shadows of transparent objects in real-time applications is difficult. The number of usable methods is limited by the available computing power. Depth Peeling and Dual Depth Peeling methods are described in this document. These allow rendering of transparent objects without the need of sorting them. Deep Shadow Maps are described as a method for rendering shadows of transparent objects. These methods were used to create an demonstration application. This application provides rendering of transparent objects and their shadows, including colored ones. The Application is build upon OpenGL and Qt framework. Evaluation of rendering speed according to various parameters is also part of this work.

National Repository of Grey Literature : 22 records found   beginprevious21 - 22  jump to record:
Interested in being notified about new results for this query?
Subscribe to the RSS feed.