National Repository of Grey Literature 101 records found  beginprevious21 - 30nextend  jump to record: Search took 0.00 seconds. 
Graphics Intro 64kB Using OpenGL
Menšík, Jakub ; Milet, Tomáš (referee) ; Matýšek, Michal (advisor)
This Bachelor's thesis deals with the creation of a graphics intro with the executable file size limited to 64kB. The graphics intro is created using the OpenGL API and related libraries. The thesis describes many techniques for a graphics content generation including procedural generation, Perlin noise, mipmaps, volumetric light, face culling, instancing, fog, skybox, and techniques used for reduction of a size of the executable files. The result is a graphical intro showing a night city.
Procedural Forest
Pfudl, Václav ; Kobrtek, Jozef (referee) ; Milet, Tomáš (advisor)
The main goal of this bachelor's thesis is to generate procedurally a forest (landscape with plants described in text template). Landscape is generated using Perlin noise and the interpret of L-systems was implemented for plants generation purposes. Both these techniques are described in more detail in theory section as well as the implementation section of this thesis. Furthermore, techniques such as phong lightning model, normal-mapping, shadow-mapping, realistic water, skybox and spriting for better realistic look of the scene, are also discussed in this thesis. Implemented application can also be used for the export of generated plant models in format .obj for further use by some extern application (for example Blender).
Survival Game in Procedurally Generated World
Macháček, Luboš ; Tóth, Michal (referee) ; Milet, Tomáš (advisor)
Project is about developing a 3D computer game using procedural generation for game world creation. The development includes a game engine which powers the game. Various experimental approaches and mechanics are used during the development to find out their usability in practice.
Building Model Generator for Open Street Maps
Libosvár, Jakub ; Láník, Aleš (referee) ; Polok, Lukáš (advisor)
This thesis deals with the procedural generation of building models based on a given pattern. The community project OpenStreetMap is used for obtaining datasets that create the buildings platform patterns. A brief survey of classifiers and formal grammars for modeling is introduced. Designing an estate classifier and algorithm for building generation is practical aspect of this thesis, including the algorithm implementation. 3D output meshes are rendered using OpenGL in real-time. 
Generating of Voxel Scenes
Venhoda, Lukáš ; Lysek, Tomáš (referee) ; Milet, Tomáš (advisor)
This batcherlor's thesis deals with the implementation of application, which generates voxel scenes that can be edited, or saved to a file. The work describes generating of terrain by using Perlin noise, converting voxel list to Sparse Voxel Octree structure, and a method of editing of this structure with picking voxels by using ray picking algorithm.
Graphics Intro 64kB Using OpenGL
Marek, Jan ; Tóth, Michal (referee) ; Milet, Tomáš (advisor)
This bachelor's thesis deals with the creation of a graphics intro with a limited size. It deals with methods used for its creation. The thesis describes methods used for reduction of size of executable files. Among them for example the use of prcedural generation and the use of exe packers. The created graphics intro has a size smaller than 64 kB.
Real-Time Generator of 2.5D Game World
Dubec, Matej ; Pečiva, Jan (referee) ; Chlubna, Tomáš (advisor)
The goal of this thesis is to design and create a game world generator, working in real-time, in Unity game engine. The thesis revolves around principes of game creation, methods of procedural generation of objects used in games and describes the design and implementation of the generator.
Realistic Landscape with Vegetation
Zelený, Jan ; Jošth, Radovan (referee) ; Hradiš, Michal (advisor)
There is enough rendering power to draw more than only simple indoor scenes today and it can produce very realistic images of landscape with vegetation. Moreover, there are new sophisticated methods for generating of such landscape and simulation of plants ecosystem. This text explains few algorithms for generating and methods for interactive rendering of landscape and vegetation.
Innovative Game Demo
Kazík, Tomáš ; Chlubna, Tomáš (referee) ; Milet, Tomáš (advisor)
The aim of the Bachelor's thesis is to create a procedural generator, which is able to generate game map based on abilities of a game character. The thesis investigates features of already existing solutions - games, which contain procedurally generated environment, or the environment, which requires special abilities of a game character. Consequently, the thesis is engaged in the basics of both integrated development environment and procedural generation. Based on information acquired so far, the thesis is focused on designing and implementing the game character and the procedural map generator.
Graphics Intro 64kB Using OpenGL
Bobuľa, Matej ; Milet, Tomáš (referee) ; Matýšek, Michal (advisor)
This bachelor thesis deals with the problem of creating an OpenGL Graphical Intro with size limited to 64kB. It describes different techniques and methods used to create such intro. These methods are: procedural generation of terrain, procedural generation of textures, lighting, animation and particle systems. It also deals with size-reduction methods such as compiler configuration and file compression. The result of the intro is a stroll in the night on a volcanic island. Created graphics intro in its size does not exceed the given limit of 64kB.

National Repository of Grey Literature : 101 records found   beginprevious21 - 30nextend  jump to record:
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