|
Sound Effect "Glitch Machine"
Cimmerman, Matej ; Mošner, Ladislav (referee) ; Černocký, Jan (advisor)
This thesis addresses software music effects and their implementation. It shows design and implementation of the Glitch Machine, which belongs to the music multieffect programs and demonstrates the simultaneous use of various music effects to process audio signals. The result is a program for Windows OS, which utilizes cooperation of various effects, namely a filter, reverb, distortion, extractor, reverz, stutter, shifter, pitch resample and gain. It allows extensive and detailed editing of an audio track and a higher extent of manipulation with sounds, than with single music effects. Other components of the program include visualisations of the waveform and frequency spectrum of audio signals and an option for loading and saving effect presets. The program was tested in tests of the performance and memory usage and also with user testing of quality and graphical interface.
|
|
Granular Synthesis in Music Production
Pečinka, Pavel ; Glembek, Ondřej (referee) ; Černocký, Jan (advisor)
Cílem této práce je navrhnout a vytvořit aplikaci pro granulární syntézu, využitelnou v hudbení produkci. Aplikace je implementována jako VST3 zásuvný modul s využitím frameworku JUCE a programovacího jazyka C++ a je schopná propojení s programy typu Digital Audio workstation, zkráceně DAW, což jsou programy sloužící jako centrální bod pro hudební producenty, kde mohou mimo jiné vytvářet nové zvuky, provádět mixování skladeb a vytvářet zvukové nahrávky. Tento zásuvný modul je navržen jako sampler a je schopen nahrát zvukový soubor obsahující audio data, která dále využívá pro další zpracování a následné přehrávání. Z vyhodnocení uživatelského testování vyplývá, že je tato aplikace použitelná pro hudební produkci jako nástroj pro granulární syntézu.
|
|
Implementation of Waveshaper Audio Effect
Leitgeb, David ; Miklánek, Štěpán (referee) ; Schimmel, Jiří (advisor)
The aim of this thesis is the implementation of a non-linear audio effect called waveshaper. This type of distortion effect contains the following building blocks: user defined transfer function, several types of filters and an oversampling processor with multiple stages of oversampling. The first prototype of this audio effect was implemented using Matlab and its Audio Toolbox extension. Due to certain limitations of this prototype, the whole audio effect was later completely rewritten in C++. This new implementation uses the JUCE framework which is mainly used for audio application development. The transition to this framework allowed real time editing of the transfer function and a VST3 build of the effect. In addition to a brief introduction of the used system types, motivation for oversampling and the description of the implementation for both prototypes, this thesis also includes graphical examples demonstrating their correct functionality. Audio files related to these examples are included in the electronic attachment.
|
|
Experimental Software Musical Instrument, Combining Step Sequencer and Sampler
Dobrocký, Filip ; Jirásek, Ondřej (referee) ; Dlouhý, Dan (advisor)
The aim of this thesis is to design an experimental software musical instrument combining a step sequencer and a sampler. The distinctive qualities of said instrument lie in the ability to produce complicated polyrhythms and make use of microtonality. The theoretical part of the thesis explores concepts such as polyrhythms, musical intonation systems, microtuning of electronic musical instruments, and explains the fundamentals of step sequencing and sampling. The practical part of the thesis features the design and implementation of the instrument, which takes form of a VST plug-in module implemented using the JUCE framework.
|
|
Software Sound Level Meter
Menšík, Václav ; Sysel, Petr (referee) ; Schimmel, Jiří (advisor)
This thesis discusses noise measurement devices, design and implementation of a software sound pressure meter. Sound pressure meter requirements specified by the IEC 61672 standard and selected acoustic physical properties are discussed. Further, the JUCE framework is presented along with an of the graphical user interface and digital signal processing capabilities of the SoundMeter program.
|
| |
|
Synthesis of the musical audio signal using direct generation of harmonics
Ježek, Štěpán ; Mekyska, Jiří (referee) ; Přikryl, Lubor (advisor)
This thesis is focused on musical sound synthesis, in particular, the method of additive synthesis. The main goal is to implement a software musical instrument in the VST3 plug-in format, using the C++ programming language and the JUCE application framework. The final program offers spectral components editing capabilities and is able to morph between user-defined spectrum states in time. The introduction summarizes some common synthesis methods and their advantages or disadvantages. Next section deals with the technology used during the VST3 plug-in implementation and describes core parts that make up the final application. This analysis is focused mainly on the signal processing part, but there is also a brief description of the graphical user interface.
|
|
Synthesis of Sound from Images
Zavřel, Petr ; Přinosil, Jiří (referee) ; Říha, Kamil (advisor)
This diploma thesis deals with the creation of sound from images. Before looking into the actual conversion of data, it takes into consideration the correlation between sound and images. Colour models of pictures used for the extraction of image data suitable for conversion into sound are examined here. Subsequently the work introduces methods for creating sound and changing its basic parameters. In order to present a suitable representation of sound, the work also explains the basics of music theory and methods of sound synthesis. The first part of the thesis offers two fully-fledged solutions using independent applications created in the MATLAB environment, where the basic principle is the division of the image into lines and the use of granular synthesis. The second part of the thesis describes the solution of the third application created in C++ language, where the emphasis is on adhering to the principles of music composition.
|
|
Application for Measurement of Room Impulse Responses
Vrbík, Matouš ; Balík, Miroslav (referee) ; Schimmel, Jiří (advisor)
This paper studies problematics of room impulse response measuring. Signals appropriate for measuring are mentioned, with emphasis on stepped sine signal (sweep) and MLS signals. Measuring methods suitable for particular signals are introduced. Another parameter characterizing room qualities is reverberation time. Theoretical and practical methods for determination of this parameter are described. First part of this thesis offers solution in MATLAB environment. Functions for generating measuring signals and for subsequent processing of measured data were created. In second part of this thesis, methods were implemented in C++ language and standalone application, which uses ASIO technology, was created.
|
|
Software for Digital Mixing Console
Zoň, Robin ; Přinosil, Jiří (referee) ; Schimmel, Jiří (advisor)
This thesis describes the design and implementation of a software for digital mixing console built on the Windows platform. This software is designed to offer real-time multi-channel audio processing using multiple input and output units, signal routing between these units and insertion and management of VST plug-in modules. The software uses an audio interface connected with ASIO technology. The thesis is divided into several applications. Main application which computes audio samples and allows insertion and management of plug-ins is programmed in C++ using JUCE technology. This application can be controlled with its own local graphical interface or with web control interface, which is programmed in TypeScript with the use of React technology. Web interface allows user to control VST plug-in modules with its own custom implementation of plug-in control.
|