National Repository of Grey Literature 24 records found  beginprevious15 - 24  jump to record: Search took 0.00 seconds. 
Visual Programming of Robotic Tasks
Ling, David ; Bambušek, Daniel (referee) ; Kapinus, Michal (advisor)
The purpose of this thesis is to extend the functionality of ARTable system, which using Robot operating system (ROS). In this thesis, user interface was extended and now it is possible to create new or edit already created programs for PR2 robot using touch table. All extensions are implemented in Python using ROS and Qt frameworks. The extensions are fully functional and connected to the rest of the system.
Web User Interface for Visual Programming of Robotic Tasks
Vích, Štěpán ; Bambušek, Daniel (referee) ; Kapinus, Michal (advisor)
This bachelor thesis describes development, design and testing of the web user interface. This interface generates a robotic code for the PR2 robot and ARTable system, that is being developed on the BUT FIT. Interface is designed in the way that anyone could use it, for example less experienced programmer or even a person without technical experience. During the development stage, the visual programming is used to facilitate the program creation. In the implementation stage the visual programming platforms, such as Blockly, are used to facilitate the implementation.
Game Projected on Touch-Enabled Table
Kovaľan, Patrik ; Hradiš, Michal (referee) ; Kapinus, Michal (advisor)
This thesis is about using ARTable for playing card game named Poker. The creation of the thesis is aplication which is transmitted on workspace of the table via projector and controlled with touchscreen. In this system there are components like robotic arm,camera, touchscreen or projector. Robotic arm is used for transporting cards. Camera scans cards and displays then on the touchscreen of the table. Aplication is used to combine digital and real world.
Augmented Reality for Desk Games
Bačovčin, Juraj ; Kapinus, Michal (referee) ; Beran, Vítězslav (advisor)
This bachelor thesis deals with the realization of a chosen board game for an interactive table. The goal is to design, implement and test a new user-friendly user interface of the game application without losing any key aspects defining board gaming. The resulting program is executable on the ARTable3 workspace capable of projecting any image onto the touch table and capturing real-time events from its surface. It has undergone proper functional and usability testing, making it possible to consider it fully functional and ready for any expansions proposed in the final sections of this document.
Strategic Game on Interactive Table
Jiruška, Adam ; Najman, Pavel (referee) ; Kapinus, Michal (advisor)
The aim of this work is to implement strategic board game on an interactive table. This table is ARTable, a platform which is developed at the Faculty of Information Technology, BUT. Here the principle of combination of the projected user interface and the touch layer on the table is used. The created app allows to play slightly modified version of the wellknown game Settlers of Catan for up to four players, including the ability to edit and create new maps.
AR-Based Board Game on Touch-Enabled Table
Helešicová, Aneta ; Hradiš, Michal (referee) ; Kapinus, Michal (advisor)
In the course of this Bachelor thesis, an application using interactive table ARTable for playing complicated board games will be created. The output of this thesis is projected user interface for World of Warcraft Board game controlled by touch-enabled surface in C++ programming language.
User Interface for ARTable and Microsoft Hololens
Bambušek, Daniel ; Španěl, Michal (referee) ; Kapinus, Michal (advisor)
Tato práce se zaměřuje na použitelnost brýlí Microsoft HoloLens pro rozšířenou realitu v prototypu pracoviště pro spolupráci člověka s robotem - "ARTable". Použití brýlí je demonstrováno vytvořeným uživatelským rozhraním, které pomáhá uživatelům lépe a rychleji porozumět systému ARTable. Umožňuje prostorově vizualizovat naučené programy, aniž by bylo nutné spouštět samotného robota. Uživatel je veden 3D animací jednotlivých programů a hlasem zařízení, což mu pomůže získat jasnou představu o tom, co by se stalo, pokud by program spustil přímo na robotovi. Implementované řešení také umožňuje interaktivně provést uživatele celým procesem programování robota. Použití brýlí umožňuje mimo jiné zobrazit cenné prostorové informace, například vidění robota, tedy zvýraznit ty objekty, které jsou robotem detekovány.
Control of Robot Manipulator Using Augmented Reality and Tablet
Pristaš, Martin ; Musil, Petr (referee) ; Beran, Vítězslav (advisor)
The aim of this thesis is to create an experimental application for manipulating virtual objects in the augmented reality using an tablet for controlling the robotic arm. There is created various ways of manipulating virtual objects for their translation, rotation, and scale change. These methods are tested on several users and compared within their usability. The application allows you to send the position of virtual object changes to the PR2 robot arm and simulate manipulation of virtual objects with augmented reality.
Interaction Methods for Advanced Control of a Robotic Arm
Vida, Juraj ; Kapinus, Michal (referee) ; Materna, Zdeněk (advisor)
The purpose of this thesis is to extend the functionality of ARTable system, which is based on principles of simplified robot programming. These principles aim to simplify the human-robot interaction. The new instruction is added, which enables to teach the robot to place objects of the same type into a grid, for example a box. This instruction consists of two parts: (i) the extension of GUI, and (ii) the extension of the robot functionality. These extensions are implemented in Python using Qt framework, The Robot Operating System (ROS) and MoveIt! framework. The extension of ARTable is fully functional assuming that grasps are generated only on the y axis sides.
Augmented Reality for ARTable and See-Through Glasses
Adam, Róbert ; Materna, Zdeněk (referee) ; Kapinus, Michal (advisor)
This Bachelor Thesis was created during study at the Faculty of Information Technology at Brno University of Technology. The thesis is focused on augmented reality using Game Engine Unity and ARTable system. The theoretical part contains history and augmented reality usage. Then it is defined what augmented reality is and how camera tracking works in a real world. In a practical part the thesis is focused on integration of Vuzix glasses in to Unity. The application is able to draw information about objects placed on table differently according to information obtained from ARTable. The thesis describes design and implementation details about the created application. The final part of the thesis includes test results and conclusion.

National Repository of Grey Literature : 24 records found   beginprevious15 - 24  jump to record:
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