National Repository of Grey Literature 14 records found  previous11 - 14  jump to record: Search took 0.01 seconds. 
Photorealistic Rendering
Lysek, Tomáš ; Kučiš, Michal (referee) ; Zemčík, Pavel (advisor)
The thesis describes implementation of photorealistic method. The first part describes the procedures and techniques, that are used to display photorealistic scenes such as raytracing, radiosity or photon mapping and other techniques used in computer graphics. The second part of thesis is focused on evaluation of current state of problem. In this part is also described reason of choosing this topic and thesis assignment is there more specified. The last part of thesis is focused on implementation details of photorealistic method.
Raytracing on GPU
Straňák, Marek ; Jošth, Radovan (referee) ; Polok, Lukáš (advisor)
Raytracing is a basic technique for displaying 3D objects. The goal of this thesis is to demonstrate the possibility of implementing raytracer using a programmable GPU. The algorithm and its modified version, implemented using "C for CUDA" language, are described. The raytracer is focused on displaying dynamic scenes. For this purpose the KD tree structure, bounding volume hierarchies and PBO transfer are used. To achieve realistic output, photon mapping was implemented.  
Rendering Biliard Balls Using Distributed Ray Tracing
Krivda, Marian ; Juránek, Roman (referee) ; Herout, Adam (advisor)
This thesis is concerned in the method of realistic rendering using a distributed raytracing. This method simulates various visual effects and generates high realistic 2D images. The work analyses the problem and explains principles of solution related to this technique. There is also descriprion of the method of simple reytracing which provides a basis for the distributed raytracing. A part of work is specialized for optimalization of distributed raytracing.
Numerical Modelling of the Light Source
Pavelka, Adam ; Koňas,, Petr (referee) ; Kadlec, Radim (advisor)
The master’s thesis deals with photometry units used in light engineering. There are defined the methods of modelling the illumination systems, their advantages, disadvantages and possibilities of using. Furthermore, the thesis deals with modelling of two illumination systems by ray-tracing in programming environment of MATLAB. The master’s thesis describes the analysis of the problem and the program designing process. Acquired model results are then compared with the real measurements of both illumination systems which allow the discussion of the results and the deviations of the models.

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