National Repository of Grey Literature 15 records found  previous11 - 15  jump to record: Search took 0.01 seconds. 
AR-Based Board Game on Touch-Enabled Table
Helešicová, Aneta ; Hradiš, Michal (referee) ; Kapinus, Michal (advisor)
In the course of this Bachelor thesis, an application using interactive table ARTable for playing complicated board games will be created. The output of this thesis is projected user interface for World of Warcraft Board game controlled by touch-enabled surface in C++ programming language.
Projected User Interface - Dungeons & Dragons
Dymáček, Petr ; Kapinus, Michal (referee) ; Najman, Pavel (advisor)
This thesis deals with the using of an interactive table for playing Dungeons & Dragons board game. Application, that was made, is controlled by touch screen and gestures. The gestures are detected from depth data captured by Kinect. The work solves calibrations of input devices and the design of the user interface appropriate for the application.
Interactive Table in Czech Language Teaching at Elementary School
SCHWARZOVÁ, Lucie
The main aim of my thesis is to mediate information about interactive tables in the Czech language teaching at elementary schools and elaboration of the methodical support for teaching. The thesis is divided into the theoretical part, which includes the first three chapters, and the practical part which has two chapters. In the theoretical part the author first introduces readers with interactivity, technical and historical development of the tables and their use in teaching. Second chapter brings knowledge about teaching methods with the use of interactive tables, the requirements on teachers, and the positive and negative advantages of the use of the tables based on the teachers and the students view. The third chapter represents main resources of teaching materials. The practical part is based on the creation of the methodical support for teaching, which provides detailed instructions for working with the SMART Table. The subject of the fourth chapter is working with the SMART table, adjustment of the table and the work with activities. Fifth chapter will introduce the computer program SMART Table Toolkit, his installation, adjustment, adjustment of activities and their use in teaching.
User Hand Detection in Depth Data
Malík, Pavol ; Šimon, Martin (referee) ; Beran, Vítězslav (advisor)
The aim of this thesis is to detect hand of user above the interactive table and show its position with respect to the table. Used sensor was Kinect so the depth data approach was selected. The detection is realized using registration method SAC-IA, which works on the template matching principle. Thesis deals with existing solutions of hand detection as well as procedure used in this work. Dataset was defined, containing hand templates and testing scenes, from which the classifier was evaluated. Final testing was performed on more than a hundred objects and the success rate reached 82 %.
Board Games on Interactive Table
Svoboda, Petr ; Najman, Pavel (referee) ; Beran, Vítězslav (advisor)
This thesis focuses on the application of the tangible user interface and spatial augmented reality principals for playing board games. For this purpose, a system called interactive table was developed. It is both hardware and software solution. The hardware part solves the installation of a depth camera and a projector located above the table. The software solution deals with calibration of the depth camera and projector system using known procedures for camera calibration on the one hand, on the other hand it solves tasks from the field of computer vision. This perceptional part is the core of the whole thesis and for the purposes of playing board games it provides information about the location of the physical game object, physical game board and the calculations of mask for masking distracting objects. An educational application was developed for the purposes of demonstration of the system options. The interactive table offers new possibilities for playing board games in a real-world environment by the combination of the augmented reality elements with real-world objects and the related new user experience.

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