National Repository of Grey Literature 32 records found  previous11 - 20nextend  jump to record: Search took 0.00 seconds. 
Generating 3D Trees Based on Real Images
Kubiš, František ; Polok, Lukáš (referee) ; Szentandrási, István (advisor)
Master's thesis studies the possibilities of generating 3D trees using variety of methods including context-free grammars and L-systems. Master's thesis also includes chapter on evolutionary and genetic algorithms, which briefly summarize their function. In this project genetic algorithm which takes 2D image of tree and the beginning of its trunk is proposed. Based on this information it will generate 3D tree which is visually close to the original image. In addition to methods of generating trees, reader will get information about processing input image and designing test application.
Generator of 3D Objects Based on L-Systems
Kvita, Jakub ; Solár, Peter (referee) ; Vrábel, Lukáš (advisor)
The aim of this bachelor thesis was to create an interactive system for generating 3D models. The generator is based on L-systems as a kind of formal grammars and turtle graphics for 3D modeling. The application was created in Java SE using JOGL library as access point for OpenGL and rendering. The thesis analyze the theoretical basis of L-systems, turtle graphics and rendering 3D objects and then describes creation of application using the acquired knowledge.
Graphics Intro 64kB Using OpenGL
Meixner, Ivo ; Vlnas, Michal (referee) ; Milet, Tomáš (advisor)
Cílem této práce byla implementace a popis grafického intra pomocí OpenGL, s velikostí spustitelného souboru do 64 KiB. Vzniklý program vykresluje 3D animaci imitující přírodní prostředí pomocí kombinace různých technik do jedné scény. Intro bylo implementováno pro spouštění na Microsoft Windows s využitím simplexního šumu, L-systémů a mnoha shaderových programů napsaných v GLSL, včetně compute shaderu pro zpracování instrukcí L-systémů. Výsledná velikost spustitelného souboru je nižší než 8 KiB. Tento program je schopen vykreslovat jednoduchou scénu na styl přírodního prostředí s hornatým terénem, řídkou vegetací, vodními plochami odrážejícími okolní scénu a oblohou měnící se v průběhu dne.
L-systems online
Fišer, Marek ; Pelikán, Josef (advisor) ; Mráz, František (referee)
An L-system in its simplest form is a variant of a context-free grammar. Originally, L-systems were developed and are still mainly used for modeling plant growth, though with L-systems it is possible to create general fractals, models of towns or even music. However, anyone interested in L-systems and wanting to experiment with them may have difficulty finding an appropriate application. The goal of this work was to create an online system, suitable for a wide range of users, for working and experimenting with L-systems. The resulting solution consists of two parts. The first part is a universal, easily-expandable library for processing L-sys- tems. Expandability is achieved thanks to its modularity. All input is processed through interconnected components that are specialized in particular activities. The specialization of the components also contributes to the clarity and reliability of the whole processing system. The library is independent and multiplatform and can thus be readily used in other applications. The second part consists of a modern web interface designed to be under- standable for beginners and yet also capable of providing advanced features for more advanced users. Part of the site is a gallery of L-systems to which each user can contribute and which thus helps to create a user-community. The...
A guide to fractal geometry
Hajmová, Kateřina ; Pokorný, Dušan (advisor) ; Boček, Leo (referee)
This text is intended for the general public. The aim of this work is acquaint readers with foundations of the fractal geometry. The thesis explains important terminology, such as the coastline paradox or the fractal dimension. A great emphasis is placed on explaining the concept of the box-counting dimension. The thesis includes the construction methods of the L-systems, IFS, TEA and random fractals. In addition, it shows the use of fractal geometry in practice. The text is completed with illuminating figures drawn in most cases in Geogebra software and Wolfram Mathematica.
Graphics Intro 64kB Using OpenGL
Meixner, Ivo ; Vlnas, Michal (referee) ; Milet, Tomáš (advisor)
Cílem této práce byla implementace a popis grafického intra pomocí OpenGL, s velikostí spustitelného souboru do 64 KiB. Vzniklý program vykresluje 3D animaci imitující přírodní prostředí pomocí kombinace různých technik do jedné scény. Intro bylo implementováno pro spouštění na Microsoft Windows s využitím simplexního šumu, L-systémů a mnoha shaderových programů napsaných v GLSL, včetně compute shaderu pro zpracování instrukcí L-systémů. Výsledná velikost spustitelného souboru je nižší než 8 KiB. Tento program je schopen vykreslovat jednoduchou scénu na styl přírodního prostředí s hornatým terénem, řídkou vegetací, vodními plochami odrážejícími okolní scénu a oblohou měnící se v průběhu dne.
Procedural Generation of Cities
Bílý, Kristián ; Kobrtek, Jozef (referee) ; Starka, Tomáš (advisor)
Bachelor thesis is about procedural city generation. It's goal is to design, implement and test application, that is capable of city generation in user's terrain. The work uses L-Systems for generating road network. It also focuses on variation of building models. Final application is capable of city generation. Application properly reacts to user's input. User's input is basic city structure and terrain.
A guide to fractal geometry
Hajmová, Kateřina ; Pokorný, Dušan (advisor) ; Boček, Leo (referee)
This text is intended for the general public. The aim of this work is acquaint readers with foundations of the fractal geometry. The thesis explains important terminology, such as the coastline paradox or the fractal dimension. A great emphasis is placed on explaining the concept of the box-counting dimension. The thesis includes the construction methods of the L-systems, IFS, TEA and random fractals. In addition, it shows the use of fractal geometry in practice. The text is completed with illuminating figures drawn in most cases in Geogebra software and Wolfram Mathematica.
L-systems online
Fišer, Marek ; Pelikán, Josef (advisor) ; Mráz, František (referee)
An L-system in its simplest form is a variant of a context-free grammar. Originally, L-systems were developed and are still mainly used for modeling plant growth, though with L-systems it is possible to create general fractals, models of towns or even music. However, anyone interested in L-systems and wanting to experiment with them may have difficulty finding an appropriate application. The goal of this work was to create an online system, suitable for a wide range of users, for working and experimenting with L-systems. The resulting solution consists of two parts. The first part is a universal, easily-expandable library for processing L-sys- tems. Expandability is achieved thanks to its modularity. All input is processed through interconnected components that are specialized in particular activities. The specialization of the components also contributes to the clarity and reliability of the whole processing system. The library is independent and multiplatform and can thus be readily used in other applications. The second part consists of a modern web interface designed to be under- standable for beginners and yet also capable of providing advanced features for more advanced users. Part of the site is a gallery of L-systems to which each user can contribute and which thus helps to create a user-community. The...
Evolutionary Design Using Rewriting Systems
Nétková, Barbora ; Hyrš, Martin (referee) ; Bidlo, Michal (advisor)
This master’s thesis proposes a method for the evolutionary design of rewriting systems. In particular, genetic algorithm will be applied to design rewriting rules for a specific variant of Lindenmayer system. The evolved rules of such grammar will be applied to generate growing sorting networks. Some distinct approaches to the rewriting process and construction of the sorting networks will be investigated. It will be shown that the evolution is able to successfully design rewriting rules for the proposed variants of rewriting processes. The results obtained exhibit abilities to successfully create partially growing sorting networks, which was evolved to grow for fewer inputs and in subsequent iterations grows up to 36 inputs.

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