Národní úložiště šedé literatury Nalezeno 3 záznamů.  Hledání trvalo 0.00 vteřin. 
Audiovisual Work Presentation in Virtual Reality
Lazorčák, Daniel ; Sikora, Pavel (oponent) ; Říha, Kamil (vedoucí práce)
Goal of this thesis is research of Game Engines aviable for the creation of gallery of audiovisual artworks in virtual reality, research of texture mapping, choice of suitable game engine for our work, creation of scene of the virtual gallery in selected Game Engine, demonstration of projecting the artwork onto exhibit body by streaming it from internet storage with use of ambisonic sound that engine provides and with abillity to control the playback of the piece. Creation of search engine for looking up artpieces in database by using tags with option to project the found piece to the body. Properties of Game Engines Unity, Unreal Engine, Game Maker Studio, Godot and CryEngine are given. A working application of virtual gallery with implented audiovisual artpieces is created.
Synthesis of Sound from Video
Lazorčák, Daniel ; Smékal, Zdeněk (oponent) ; Říha, Kamil (vedoucí práce)
In this thesis, a survey of audio synthesis methods from image and video data to audio data is performed and the implementation of three new synthesis methods is reviewed. The first part of the thesis provides an overview of existing approaches to sound from image, identifying their advantages, limitations and possible extensions. The second part describes the implementation of VSyntha, an application that synthesizes audio from video in real-time with the ability to control musical parameters. The third section describes the ReAmper application, which performs soundscaping using sound objects and musical cues based on the detection and tracking of objects in the image. The fourth section describes the SegMentor application, which creates MIDI files from video using various image segmentation techniques. The implemented methods provide new tools for the creation of audio and multimedia works, open the way for further research and development in the field of sound-from-image synthesis, and provide useful tools for creating audio content and interacting with visual data in the form of audio. The results of this work provide an overview of the current state of research and practice in this area and offer opportunities for further development and applications in practice.
Audiovisual Work Presentation in Virtual Reality
Lazorčák, Daniel ; Sikora, Pavel (oponent) ; Říha, Kamil (vedoucí práce)
Goal of this thesis is research of Game Engines aviable for the creation of gallery of audiovisual artworks in virtual reality, research of texture mapping, choice of suitable game engine for our work, creation of scene of the virtual gallery in selected Game Engine, demonstration of projecting the artwork onto exhibit body by streaming it from internet storage with use of ambisonic sound that engine provides and with abillity to control the playback of the piece. Creation of search engine for looking up artpieces in database by using tags with option to project the found piece to the body. Properties of Game Engines Unity, Unreal Engine, Game Maker Studio, Godot and CryEngine are given. A working application of virtual gallery with implented audiovisual artpieces is created.

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