National Repository of Grey Literature 4 records found  Search took 0.01 seconds. 
Card Game Tarot For Mobile Devices
Sykala, Vít ; Čermák, Martin (referee) ; Křivka, Zbyněk (advisor)
This thesis describes development of the Tarot game for mobile devices. The game is developed in Java - J2ME. The application allows to play Tarot to one through four people. The player intelligence represented by the mobile device is implemented as an expert system. The expert system rules can be changed without necessity to recompile the application. Designed and implemented expert system uses a lightweight version of Prolog language as a knowledge base. The system requires the rules of precisely defined form specified in this thesis.
Visualisation of Path-Finding for Robot
Sykala, Vít ; Orság, Filip (referee) ; Rozman, Jaroslav (advisor)
This bachelor´s thesis is explanation of algorithms for finding and planning robot motion in known space. First part is about margin and explanation of algorithms: Roadmaps and Cell decomposition. Next part is about progress of creating Java applets for visualization of these methods. Visualization of create Visibility graph and Trapezoidal decomposition in the concrete. Web presentation about these algorithms was too created as a part of this bachelor´s thesis. Here can be seen described Java applets.
Visualisation of Path-Finding for Robot
Sykala, Vít ; Orság, Filip (referee) ; Rozman, Jaroslav (advisor)
This bachelor´s thesis is explanation of algorithms for finding and planning robot motion in known space. First part is about margin and explanation of algorithms: Roadmaps and Cell decomposition. Next part is about progress of creating Java applets for visualization of these methods. Visualization of create Visibility graph and Trapezoidal decomposition in the concrete. Web presentation about these algorithms was too created as a part of this bachelor´s thesis. Here can be seen described Java applets.
Card Game Tarot For Mobile Devices
Sykala, Vít ; Čermák, Martin (referee) ; Křivka, Zbyněk (advisor)
This thesis describes development of the Tarot game for mobile devices. The game is developed in Java - J2ME. The application allows to play Tarot to one through four people. The player intelligence represented by the mobile device is implemented as an expert system. The expert system rules can be changed without necessity to recompile the application. Designed and implemented expert system uses a lightweight version of Prolog language as a knowledge base. The system requires the rules of precisely defined form specified in this thesis.

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