National Repository of Grey Literature 4 records found  Search took 0.02 seconds. 
Conceptual Modeling of Business Artifacts and their Implementation as Active XML
Poljak, Štěpán ; Nečaský, Martin (advisor) ; Richta, Karel (referee)
In the present work we study conceptual modeling of business ar- tifacts and their implementation in Active XML. Business artifacts are key con- ceptual entities of business processes that develop in their lifecycle during these processes. There are several possible methods for definition of artifact lifecycles. In this work, we make use of emerging method called Guard-Stage-Milestone meta- model and we study the question on how to appropriately use and extend current framework for conceptual modeling of XML schemas in order to support modeling of business artifacts. We also deal with the issue of design of suitable represen- tation of business artifacts using Active XML. Last but not least, we study the question how to translate defined model into proposed Active XML representation, so that it was possible to immediately use and demonstrate functionality of defined model. Important part of this work is an implementation of proposed extension and a prototype implementation of system for execution of Active XML repre- sentations of translated models. The present work also introduces the reader in individual used concepts and describes similar existing approach for Active XML representation of business artifacts. 1
Turn-based strategy
Poljak, Štěpán ; Zavoral, Filip (advisor) ; Plch, Tomáš (referee)
The aim of this thesis is the design and implementation of a network turn-based strategy for two and more players where every single player governs his towns, armies, resources and units, fights against other players and develops his heroes. Game contains 2D graphic interface and provides a possibility to play over local network based on client-server architecture. Program also contains artificial intelligence for computer player. Thesis also contains comparison with similar existing projects, description of possible aprroaches to solution of artificial intelligence in area of decision making and analysis of implementation problems, especially in area of network communication and artificial intelligence.
Conceptual Modeling of Business Artifacts and their Implementation as Active XML
Poljak, Štěpán ; Nečaský, Martin (advisor) ; Richta, Karel (referee)
In the present work we study conceptual modeling of business ar- tifacts and their implementation in Active XML. Business artifacts are key con- ceptual entities of business processes that develop in their lifecycle during these processes. There are several possible methods for definition of artifact lifecycles. In this work, we make use of emerging method called Guard-Stage-Milestone meta- model and we study the question on how to appropriately use and extend current framework for conceptual modeling of XML schemas in order to support modeling of business artifacts. We also deal with the issue of design of suitable represen- tation of business artifacts using Active XML. Last but not least, we study the question how to translate defined model into proposed Active XML representation, so that it was possible to immediately use and demonstrate functionality of defined model. Important part of this work is an implementation of proposed extension and a prototype implementation of system for execution of Active XML repre- sentations of translated models. The present work also introduces the reader in individual used concepts and describes similar existing approach for Active XML representation of business artifacts. 1
Turn-based strategy
Poljak, Štěpán ; Zavoral, Filip (advisor) ; Plch, Tomáš (referee)
The aim of this thesis is the design and implementation of a network turn-based strategy for two and more players where every single player governs his towns, armies, resources and units, fights against other players and develops his heroes. Game contains 2D graphic interface and provides a possibility to play over local network based on client-server architecture. Program also contains artificial intelligence for computer player. Thesis also contains comparison with similar existing projects, description of possible aprroaches to solution of artificial intelligence in area of decision making and analysis of implementation problems, especially in area of network communication and artificial intelligence.

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