National Repository of Grey Literature 4 records found  Search took 0.00 seconds. 
Rendering Performance Comparison in iOS and Metal
Pištělák, Radek ; Milet, Tomáš (referee) ; Tóth, Michal (advisor)
The goal of this thesis is the comparison of the OpenGL ES and Metal graphical libraries on the iOS platform. To compare the performance of the two libraries, a particle system has been implemented. By profiling it has been determined that using instanced rendering it is currently possible to achieve higher performance using OpenGL ES. Based on the results and the theoretical part of the thesis it is possible to make a more informed decision between the two graphical libraries.
Calibration of Surveillance Camera
Pištělák, Radek ; Hradiš, Michal (referee) ; Herout, Adam (advisor)
This work aims the issue of calibration of cameras, more precisely surveillance cameras, that monitor Ćat areas such as car parks. The calculation is based on several measurements of the same distance over the entire Ąeld of camera view. From the obtained set of measurements, the properties of the camera are calculated so that it is able to measure distances. With this approach, an error of 1.6 % was achieved, which was calculated by substituting back into annotated and unannotated images in the main experiment. The result of the work is a way to calibrate the camera with a view of large spaces, for which other methods of calibration could be difficult.
Calibration of Surveillance Camera
Pištělák, Radek ; Hradiš, Michal (referee) ; Herout, Adam (advisor)
This work aims the issue of calibration of cameras, more precisely surveillance cameras, that monitor Ćat areas such as car parks. The calculation is based on several measurements of the same distance over the entire Ąeld of camera view. From the obtained set of measurements, the properties of the camera are calculated so that it is able to measure distances. With this approach, an error of 1.6 % was achieved, which was calculated by substituting back into annotated and unannotated images in the main experiment. The result of the work is a way to calibrate the camera with a view of large spaces, for which other methods of calibration could be difficult.
Rendering Performance Comparison in iOS and Metal
Pištělák, Radek ; Milet, Tomáš (referee) ; Tóth, Michal (advisor)
The goal of this thesis is the comparison of the OpenGL ES and Metal graphical libraries on the iOS platform. To compare the performance of the two libraries, a particle system has been implemented. By profiling it has been determined that using instanced rendering it is currently possible to achieve higher performance using OpenGL ES. Based on the results and the theoretical part of the thesis it is possible to make a more informed decision between the two graphical libraries.

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