National Repository of Grey Literature 4 records found  Search took 0.00 seconds. 
Advanced Simulation and Vizualization of a Fluid
Obr, Jakub ; Pečiva, Jan (referee) ; Navrátil, Jan (advisor)
This thesis concentrates on physically based simulation of fluids followed by its photorealistic visualization. It describes one form of Smooth Particle Hydrodynamics methods for viscoelastic fluid simulation and includes its extension for multiple interacting fluids. It also deals with SPH boundary problem and investigates its solution by fixed boundary particles. For visualization of fluids there is a method of Ray Tracing described in detail and it's extended with light absorption in transparent materials. In connection with this method there is also discussed a problem of infinite total reflections and some solution techniques are offered. To extract the surface of the fluid there is used a Marching cubes method and its discussed in terms of Ray Tracing.
Simple Game Using Java3D API
Obr, Jakub ; Herout, Adam (referee) ; Beran, Vítězslav (advisor)
This thesis concentrates on an application interface Java 3D and its usability for game programming. It presents description of this interface and a short presentment of its alternates. It also presents testing scheme for this interface and the tests results. In the end it shows simple game concept using this interface and main implementation features of this concept.
Simple Game Using Java3D API
Obr, Jakub ; Herout, Adam (referee) ; Beran, Vítězslav (advisor)
This thesis concentrates on an application interface Java 3D and its usability for game programming. It presents description of this interface and a short presentment of its alternates. It also presents testing scheme for this interface and the tests results. In the end it shows simple game concept using this interface and main implementation features of this concept.
Advanced Simulation and Vizualization of a Fluid
Obr, Jakub ; Pečiva, Jan (referee) ; Navrátil, Jan (advisor)
This thesis concentrates on physically based simulation of fluids followed by its photorealistic visualization. It describes one form of Smooth Particle Hydrodynamics methods for viscoelastic fluid simulation and includes its extension for multiple interacting fluids. It also deals with SPH boundary problem and investigates its solution by fixed boundary particles. For visualization of fluids there is a method of Ray Tracing described in detail and it's extended with light absorption in transparent materials. In connection with this method there is also discussed a problem of infinite total reflections and some solution techniques are offered. To extract the surface of the fluid there is used a Marching cubes method and its discussed in terms of Ray Tracing.

Interested in being notified about new results for this query?
Subscribe to the RSS feed.