National Repository of Grey Literature 3 records found  Search took 0.01 seconds. 
Implementace algoritmů pro zpracovaní obrazu na IBM Cell
Klecanda, Václav ; Krajíček, Václav (advisor) ; Skrbek, Miroslav (referee)
This work summarize available information about IBM Cell/B.E. architecture to let the reader create a necessary overview for programming for this architecture. Practical information are based on development of an application that implements nontrivial image processing algorithm, sparse field level set segmentation. Next section contains description of the application development and associated problems solving. The work compares common and Cell B.E. architectures and describes conditions necessary for creation of an effective Cell/B.E. application. The work also contains brief procedure of the most important development tools installation. This procedure has to prepare everything necessary as fast as possible and thus to shorten the duration of the preparation phase to let the reader to start development.
Implementace algoritmů pro zpracovaní obrazu na IBM Cell
Klecanda, Václav ; Krajíček, Václav (advisor) ; Skrbek, Miroslav (referee)
This work summarize available information about IBM Cell/B.E. architecture to let the reader create a necessary overview for programming for this architecture. Practical information are based on development of an application that implements nontrivial image processing algorithm, sparse field level set segmentation. Next section contains description of the application development and associated problems solving. The work compares common and Cell B.E. architectures and describes conditions necessary for creation of an effective Cell/B.E. application. The work also contains brief procedure of the most important development tools installation. This procedure has to prepare everything necessary as fast as possible and thus to shorten the duration of the preparation phase to let the reader to start development.
Modeling of plants using "Point-sprites"
Klecanda, Václav ; Pelikán, Josef (advisor) ; Mráz, František (referee)
In the present work i study possibilities of using elemets of hardware accelerated computer graphics called Point sprites in modeling and rendering of natural objects as trees, bushes, flowers. Next goal of the work is possibility of connecting using Point sprites with one of commonly used technique LoD( Level of Detail) for achieving best effectivity of rendering.

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1 Klecanda, Vojtěch
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