National Repository of Grey Literature 4 records found  Search took 0.01 seconds. 
Physical Simulation in Graphics Scene
Javorka, Marián ; Herout, Adam (referee) ; Pečiva, Jan (advisor)
This master's thesis deals with physical simulation of cars. Program is implemented in C++ using OpenSceneGraph and Bullet libraries, which are shortly introduced. The application is implemented as simple racing game for one or two players. Using a simple menu, the user can select a car and the weather, which dramatically affects the handling characteristics of vehicles. Setting weather to random is one of the options leading to a dynamic weather changes during the game. The application takes into account collisions among cars and collisions with the terrain and bars on a racing circuit.
Gaze Detection
Javorka, Marián ; Hradiš, Michal (referee) ; Španěl, Michal (advisor)
This bachelor's thesis deals with human face and main face areas detection and then evaluating the direction of view from video captured via webcam, or stored on disk. Evaluated direction is shown directly with video output. Also methods for detection and adjustment of main face areas and ways of determining the direction of view are described. Application was developed in C++ using OpenCV library and was tested on Windows XP and Windows Vista.
Gaze Detection
Javorka, Marián ; Hradiš, Michal (referee) ; Španěl, Michal (advisor)
This bachelor's thesis deals with human face and main face areas detection and then evaluating the direction of view from video captured via webcam, or stored on disk. Evaluated direction is shown directly with video output. Also methods for detection and adjustment of main face areas and ways of determining the direction of view are described. Application was developed in C++ using OpenCV library and was tested on Windows XP and Windows Vista.
Physical Simulation in Graphics Scene
Javorka, Marián ; Herout, Adam (referee) ; Pečiva, Jan (advisor)
This master's thesis deals with physical simulation of cars. Program is implemented in C++ using OpenSceneGraph and Bullet libraries, which are shortly introduced. The application is implemented as simple racing game for one or two players. Using a simple menu, the user can select a car and the weather, which dramatically affects the handling characteristics of vehicles. Setting weather to random is one of the options leading to a dynamic weather changes during the game. The application takes into account collisions among cars and collisions with the terrain and bars on a racing circuit.

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2 Javorka, Martin
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