National Repository of Grey Literature 3 records found  Search took 0.01 seconds. 
Vocabulary of videogames
Hanzelková, Eva ; Bozděchová, Ivana (advisor) ; Nzimba, Sylva (referee)
This thesis deals with the language of players of video games, especially computer games. The language sample was taken from written as well as spoken sources - magazines, web reviews and Let's Plays - and is limited to action, strategic and RPG games with some overlap with action-adventures. Researched words are mainly keywords of video game players' vocabulary. The goal of this thesis was to describe the language of video game players from several language viewpoints and briefly describe the slang of the players. The first part deals with introducing the researched material, video games as a whole and their history and also the subculture of video game players. The second part analyses the sample in terms of lexical semantics and word formation, describes the extent of adaptation of loanwords, also stabilization of words, neology and the words' affiliation to slang, terminology and common vocabulary. Then the thesis attempts to briefly describe the slang of video game players. Generally, the slang includes a large number of anglicisms and expressions from informatics (in a large part technical terms), while loanwords are adapted to a varying degree. Many expressions in the slang of video game players can also be considered professionalisms given the existence of professional players and...
Vocabulary of videogames
Hanzelková, Eva ; Bozděchová, Ivana (advisor) ; Nzimba, Sylva (referee)
This thesis deals with the language of players of video games, especially computer games. The language sample was taken from written as well as spoken sources - magazines, web reviews and Let's Plays - and is limited to action, strategic and RPG games with some overlap with action-adventures. Researched words are mainly keywords of video game players' vocabulary. The goal of this thesis was to describe the language of video game players from several language viewpoints and briefly describe the slang of the players. The first part deals with introducing the researched material, video games as a whole and their history and also the subculture of video game players. The second part analyses the sample in terms of lexical semantics and word formation, describes the extent of adaptation of loanwords, also stabilization of words, neology and the words' affiliation to slang, terminology and common vocabulary. Then the thesis attempts to briefly describe the slang of video game players. Generally, the slang includes a large number of anglicisms and expressions from informatics (in a large part technical terms), while loanwords are adapted to a varying degree. Many expressions in the slang of video game players can also be considered professionalisms given the existence of professional players and...
Comparison of Beckovskýʼs Poselkyně starých příběhů českých with Its Source, Hájekʼs Kronika česká
Hanzelková, Eva ; Andrlová Fidlerová, Alena (advisor) ; Martínek, František (referee)
The work focuses on the linguistic and graphical comparison of Poselkyně starých příběhův českých by Jan František Beckovský and its source, Kronika česká by Václav Hájek z Libočan. The aim was to confirm or disprove the still prevalent opinion that Poselkyně is only a transcription of Hájkova kronika without any changes. The first part of the work is dedicated to the lives of the two authors, to their work and also to the language and the printed texts' graphics of their time periods. In the second part of the work, several linguistic and graphical phenomena are gathered from chosen excerpts from both chronicles and compared, results are summarized with the help of tables.

See also: similar author names
3 Hanzelková, Eliška
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