National Repository of Grey Literature 3 records found  Search took 0.00 seconds. 
Quantification of proprioceptive disorders using virtual reality
Šopák, Petr ; Burian, František (referee) ; Chromý, Adam (advisor)
This thesis explores the development of an application for proprioception analysis utilizing virtual reality and the Unity gaming platform. The application was developed based on a prototype similar in installation but without access to its source codes. Additionally, the application was enhanced with new features such as a black scene, and improvements to existing functionalities, including the addition of realistic models, the creation of a new user interface, and calibration to align virtual objects with their real-world counterparts. Experiments were also designed and conducted to verify the accuracy of device localization using the Oculus Quest 2.
Comparing 3D multispectral images of the human body
Šopák, Petr ; Burian, František (referee) ; Chromý, Adam (advisor)
This thesis is about creating new application of Roscan Analyzer 2.0 based on the original Roscan Analyzer using one of the current game engines. This application is used to model 3D models of scanned parts of human body using RoScan System and using the implemented tools such as view modes or measurement on model according to user-specified points. A new module for comparing two 3D models has been added to this application, in which models can be manually or automatically aligned and then compared. Physiological differences can be filtered on the models before comparison. The Unity game engine was chosen for implementation of the new RoScan Analyzer 2.0 application.
Comparing 3D multispectral images of the human body
Šopák, Petr ; Burian, František (referee) ; Chromý, Adam (advisor)
This thesis is about creating new application of Roscan Analyzer 2.0 based on the original Roscan Analyzer using one of the current game engines. This application is used to model 3D models of scanned parts of human body using RoScan System and using the implemented tools such as view modes or measurement on model according to user-specified points. A new module for comparing two 3D models has been added to this application, in which models can be manually or automatically aligned and then compared. Physiological differences can be filtered on the models before comparison. The Unity game engine was chosen for implementation of the new RoScan Analyzer 2.0 application.

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