National Repository of Grey Literature 515 records found  beginprevious491 - 500nextend  jump to record: Search took 0.00 seconds. 
Neural-Fuzzy Systems
Dalecký, Štěpán ; Samek, Jan (referee) ; Zbořil, František (advisor)
The thesis deals with artificial neural networks theory. Subsequently, fuzzy sets are being described and fuzzy logic is explained. The hybrid neuro-fuzzy system stemming from ANFIS system is designed on the basis of artificial neural networks, fuzzy sets and fuzzy logic. The upper-mentioned systems' functionality has been demonstrated on an inverted pendulum controlling problem. The three controllers have been designed for the controlling needs - the first one is on the basis of artificial neural networks, the second is a fuzzy one, and the third is based on ANFIS system.  The thesis is aimed at comparing the described systems, which the controllers have been designed on the basis of, and evaluating the hybrid neuro-fuzzy system ANFIS contribution in comparison with particular theory solutions. Finally, some experiments with the systems are demonstrated and findings are assessed.
Graphical Environment for Robot Simulation
Malina, Michal ; Kočí, Radek (referee) ; Zbořil, František (advisor)
This thesis deals with robot modelling and simulation of the robot behavior. At first we discuss a benefit of this kind of simulation. Next we describe the general scheme of robot. After that we select the environment where robot will be simulated in. There is a conception of this robot and explanation of the implementation in chosen environment. We continue with design and realization of the communication interface of this robot. The result of this procedure is robot with independent movement able to response to the obstructions and avoid them. Robot is able to create a map of the environment and use this map to find out the optimal way to the scheduled goal using the A* algorithm and achieve this goal. There is a possibility to use more robots in the scene. These communicate and the nearest one is able to get the goal.
Robotic Arm Model in the Microsoft Robotic Studio
Hubr, Josef ; Kočí, Radek (referee) ; Zbořil, František (advisor)
The aim of this work was to introduce robot modelling in Microsoft Robotics Studio and to define the essential components and links for creation of robotic arm model. Thanks to gained knowledge has been created working robotic arm model and carried out experiments to lift up objects with various weight. The work consists of introduction to robotics, descriprion of Microsoft Robotis studio features, robotic arm model implementation and experiments to lift up objects.
Experiments with the Swarm Intelligence
Hula, Tomáš ; Zbořil, František (referee) ; Grulich, Lukáš (advisor)
This work deals with the issue of swarm intelligence as a subdiscipline of artificial intelligence. It describes biological background of the dilemma briefly and presents the principles of searching paths in ant colonies as well. There is also adduced combinatorial optimization and two selected tasks are defined in detail: Travelling Salesman Problem and Quadratic Assignment Problem. The main part of this work consists of description of swarm intelligence methods for solving mentioned problems and evaluation of experiments that were made on these methods. There were tested Ant System, Ant Colony System, Hybrid Ant System and Max-Min Ant System algorithm. Within the work there were also designed and tested my own method Genetic Ant System which enriches the basic Ant System i.a. with development of unit parameters based on genetical principles. The results of described methods were compared together with the ones of classical artificial intelligence within the frame of both solved problems.
Language of Higher Level of Abstraction for Programming Mobile Intelligent Agents
Kalmár, Róbert ; Horáček, Jan (referee) ; Zbořil, František (advisor)
The aim of this work is to design a language of higher level of abstraction for programming mobile intelligent agents and implement a compiler for this language. There will also be presented the ANTLR tool for generating syntax and lexical analyzers. The reader will become familiar with theoretical and practical aspects of implementation of the compiler and also with programming in this language. There will be shown the environment for programming in this language and some examples of agent codes at the end.
Demonstration of State Space Search Methods
Tureček, Martin ; Drozdová, Martina (referee) ; Zbořil, František (advisor)
This bachelor's thesis describes the issue of state space search methods. Thesis was focused namely on the practical part. Its main goal was to create a demonstration application which should serve as an additional help for Fundamentals of Artificial Intelligence course. The resulting application satisfies this requirement thanks to an easy control, a possibility of steping through the alghoritm and an attractive graphic layout. The application is also implemented as a java applet, so its start should be possible from anywhere.
Graphical Environment for Robot Simulation
Binko, Petr ; Drozdová, Martina (referee) ; Zbořil, František (advisor)
The work describes the Microsoft Robotics Studio tool, its logic and simulation environment. It also deals with simulation and modeling. It describes various features of simulation and model division and creation. In the next part the work deals with robotics and it contains the description of a robot and its use. Last there is the description of a program I created which generates scenes for the Microsoft Robotics Studio.
Visual Simulator of General Neural Networks
Herman, David ; Zbořil, František (referee) ; Martinek, David (advisor)
The subject of this bachelor thesis is the design of a general library of neural networks. Another subject is the implementation of a visual simulator, which would represent graphically, in a suitable manner, the algorithm of learning and the active dynamics of the network, in separate steps. This application also has to be platform independent.
Network Application Chess Learning
Dvořák, Petr ; Rozman, Jaroslav (referee) ; Zbořil, František (advisor)
The work deals with creating of application for teaching chess. Teaching methods include not only play against the computer, but also a network play against the player or computer. It is also created the support to use chess diagrams. The program support existing playing games in standard PGN format. A chess engine is responsible for analysis of these games and it communicates via standard Win / XBoard. The Chess engine generates alternative moves in a given position and provides the player to think about. The application also supports standard FEN. In the opening chapters of this work are discussed used tools, the basics of chess and more detail existing types of chess notation. In other parts of the work I analyze an existing individual chess standards, theirs design and theirs implementation in my program. In the rest of the work I describe designed and implemented parts of the program, such as its graphic design and supporting side panels. In the last chapter I describe the server that connects all the current players.
Recognition of Objects in Pictures
Nedoma, David ; Samek, Jan (referee) ; Zbořil, František (advisor)
This thesis is about solving a problem of recognition of objects in pictures. The aim was to create a program that will be able to recognize objects in an image. Describes progressively step by step processing of image data. Shortly describes preprocessing of image, after that describes in detail segmentation, description of segmented data and classification of objects. Describes algorithms and methods that are applicable for each step.

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