National Repository of Grey Literature 328 records found  beginprevious317 - 326next  jump to record: Search took 0.00 seconds. 
Procedural Building Generation
Húsenica, Ján ; Milet, Tomáš (referee) ; Kobrtek, Jozef (advisor)
This thesis deals with procedural building generation. The method which was chosen for implementation of the tool created during this study is based on generative grammars. In this document are introduced some of the advisable methods for solving given problem. It deals with predesign, implementation and evaluation of the results of the application for procedural building generation created in this work. The final tool also allows export of the generated models to Wavefront .obj format.
Procedural Forest
Pfudl, Václav ; Kobrtek, Jozef (referee) ; Milet, Tomáš (advisor)
The main goal of this bachelor's thesis is to generate procedurally a forest (landscape with plants described in text template). Landscape is generated using Perlin noise and the interpret of L-systems was implemented for plants generation purposes. Both these techniques are described in more detail in theory section as well as the implementation section of this thesis. Furthermore, techniques such as phong lightning model, normal-mapping, shadow-mapping, realistic water, skybox and spriting for better realistic look of the scene, are also discussed in this thesis. Implemented application can also be used for the export of generated plant models in format .obj for further use by some extern application (for example Blender).
Animated Underwater Skybox Using OpenGL
Lagová, Lenka ; Kobrtek, Jozef (referee) ; Milet, Tomáš (advisor)
This bachelor thesis deals with the solution of animated underwater skybox using OpenGL. The work contains an introduction to OpenGL, describes graphic techniques which are used for rendering and describes methods for procedural generating of objects and textures.
Animated Skybox Using OpenGL
Pavlík, Vít ; Kobrtek, Jozef (referee) ; Milet, Tomáš (advisor)
The Bachelor's diploma thesis addresses the operation of generating an animated skybox. The thesis was intended to demonstrate the methods, especially the procedural methods, for generating skybox applications. The main deal of the paper is devoted to an analysis of fundamental techniques for rendering particular components within a skybox application. The utmost focus is put on processes of generating colour gradients, noise functions and ways of applying thereof. Concluding part comprises an analysis of study trials to investigate different graphics content generating settings, and implementation details.
Graphics Intro 64kB Using OpenGL
Milet, Tomáš ; Havel, Jiří (referee) ; Herout, Adam (advisor)
This thesis deals with the creation of the intro with limited size. This work describes methods for reducing the size of the final application. The main part describes methods for generating graphic content and methods for its animation. It deals with creation of textures and geometry. Another part is aimed on the physical simulation of particle and elastic systems.
Visibility Determination in 3D Maze
Petruželka, Jiří ; Milet, Tomáš (referee) ; Polok, Lukáš (advisor)
The purpose of this thesis is to present methods for visibility determination and to design and implement an application to demonstrate visibility determination in a 3D maze.
Algorithms of Level of Detail in OpenSceneGraph
Hupka, Dušan ; Milet, Tomáš (referee) ; Pečiva, Jan (advisor)
Present graphic requires a lot of optimizations of rendering techniques and mathematical calculations. It is caused by increased requirements of scene's visualization. One of scene's optimizing techniques is the Level of detail. This thesis is focused on methods used by LOD in OpenSceneGraph and OpenGL library. Next it will be described how to choose the right level of detail in a scene. Later it will be explained how to simplify 3D models. These techniques will be implemented in converting tool and demonstrating application. Methods for simplify 3D models will be tested for their speed and quality.
Endless Cave
Pospíšil, Petr ; Pečiva, Jan (referee) ; Milet, Tomáš (advisor)
The goal of this thesis is to implement an application showing an endless cave. The basis of this cave is simplex noise method. On the noise produced by this function is afterwards applied thresholding. Produced grid of points is used like input for marching tetrahedrons algorithm. This algorithm converts volumetric data to boundary representation. Phong reflection model and Bump mapping were used in the application, too, in order to improve the visual quality. The application is based on OpenGL library. The first part of the technical report contains theoretical description of mentioned methods, the second part contains description of implementation.
Procedural Vegetation Generation
Zuzaňák, Ondřej ; Milet, Tomáš (referee) ; Kobrtek, Jozef (advisor)
This Bachelor's thesis deals with procedural generation of vegetation using L-systems. It represents procedural generation as a means for creating models of plants. Describes the different types of L-systems and its use in computer graphics. The functional output of this work is to implement an algorithm for generating models of plants in 3D space. The result is visualized using the OpenGL graphics library.
Atmospheric Phenomena
Radouš, Jakub ; Milet, Tomáš (referee) ; Kobrtek, Jozef (advisor)
This bachelor's thesis deals with a visualisation issue of several atmospheric phenomena by means of the OpenGL library. The work contains theoretical bases for rain, snowfall, lightning, fog, wind, tornado and rainbow, which are further converted to the form of algorithms. The outcome is an application with graphical user interface that is able to display seven natural phenomena set in a landscape.

National Repository of Grey Literature : 328 records found   beginprevious317 - 326next  jump to record:
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