National Repository of Grey Literature 493 records found  beginprevious31 - 40nextend  jump to record: Search took 0.00 seconds. 
Managing Dictionaries in XML
Michalová, Romana ; Škoda, Petr (referee) ; Smrž, Pavel (advisor)
This paper describes the system that manages XML dictionaries which are at the LMF form. The dictionaries can be accessed on the server or locally. XML BaseX stores the dictionaries and one is able to compare, show, edit or create them. XSLT is used for visualization and XPath with XQuery are used for editing, navigating and going through the XML data.
Computer as an Intelligent Partner in the Word-Association Game Codenames
Jareš, Petr ; Fajčík, Martin (referee) ; Smrž, Pavel (advisor)
This thesis solves a determination of semantic similarity between words. For this task is used a combination of predictive model fastText and count based method Pointwise Mutual Information. Thesis describes a system which utilizes semantic models for ability to substitue a player in a word association game Codenames. The system has implemented game strategy enabling use of context information from the game progression to benefit his own team. The system is able to substitue a player in both team roles.
Information Extraction from Wikipedia
Krištof, Tomáš ; Otrusina, Lubomír (referee) ; Smrž, Pavel (advisor)
This bachelor's thesis describes the issue of information extraction from unstructured text. The first part contains summary of basic techniques used for information extracting. Thereafter, concept and realization of the system for information extraction from Wikipedia is described. In the last part of thesis, results, coming from experiments, are analysed.
Face Recognition
Benda, Tomáš ; Hradiš, Michal (referee) ; Smrž, Pavel (advisor)
This thesis deals with human recognition on a videorecording. Convolution neural network was used for face recognition, from which we will get multidimensional vector, which will allow to determine person’s identity. There are demands imposed on the system, for it to be able to work in real time and could be used for example for person recognition at various conferences, or as a part of security system. Whole system is written in Python language. Part of this thesis is dataset in form of videorecords with persons.
GPU Image Processing Library
Čermák, Michal ; Španěl, Michal (referee) ; Smrž, Pavel (advisor)
This work is concerned with architecture of recent Nvidia graphics cards and application programming interface CUDA. That is used to create accelerated image processing library. It place emphasis on testing performance gain compassion with high optimized and used OpenCv library.
Analysis of Social Media Content Discussing Czech Mobile Operators
Pavlů, Jan ; Otrusina, Lubomír (referee) ; Smrž, Pavel (advisor)
The main topic of this thesis is sentiment analysis of posts obtained from a social networks. The posts are about czech mobile network operators. The essential part of implemented system is also data visualization. The sentiment analysis is done using machine learning techniques. Downloaded posts are cleaned, lemmatized and transformed to feature vectors. Stochastic Gradient Descent algorithm is used for classification. Analyzed data are visualized in charts and as the list of posts. The system provides tools for text categorization. The accuracy, precision, recall and F1 score of sentiment analysis is about 75%. The accuracy of post categorization is high (about 80%), but precision, recall and F1 score are low (about 30%). This is the reason why post categorization isn't automatically done. The benefit of the system it that it automatically collects data from different sources, analysis them and displays them. It also provides tools for manual change of sentiment/categories which can lead to better system characteristics with some help of users.
Dictionary for Mobile Devices (iPad, iPhone, Android)
Boba, Peter ; Kouřil, Jan (referee) ; Smrž, Pavel (advisor)
This thesis deals with the design and implementation of a system for creating dictionary databases, as well as design and implementation of an Android application that displays the dictionary data contained in these databases. Lexical data sources are structured using Lexical Markup Framework.
Personal Information Management over XMPP
Guňka, Jiří ; Smrž, Pavel (referee) ; Schmidt, Marek (advisor)
This work deals with implementation of personal information manager using the XMPP protocol. It is aimed mainly at most needed tasks in time planning. These task are: keeping of notes, events planning and work with electronic mail. This all in the easiest form so that the functionality could be used by mobile devices with internet access.
Machine Learning in the Domain of Stylometry and Authorship Attribution
Drápela, Karel ; Škoda, Petr (referee) ; Smrž, Pavel (advisor)
Thesis deals with authorship attribution of english internet comments. It describes state of art in authorship attribution on social networks. It decsribes how the new system created during the work on this thesis functions. System is based on selection of most informative characteristics mostly from character n-grams and part of speech tags. It presents results of testing on comments from social networks Quora and Twitter.
Artificial Intelligence for Game Playing
Bayer, Václav ; Škoda, Petr (referee) ; Smrž, Pavel (advisor)
The focus of this work is the use of artificial intelligence methods for a playing of real-time strategic (RTS) games, where all interactions of players are performed in real time (in parallel). The thesis deals mainly with the use of machine learning method Q-learning, which is based on reinforcement learning and Markov decision process. The practice part of this work is implemented for StarCraft: Brood War game.A proposed solution learns to make up an optimal order of buildings construction in respect to a playing style (strategy) of the opponent(s). The solution is proposed within the rules of the SSCAIT tournament. Analysis and evaluation of the proposed system are based on a comparison with other participants of the competition as well as a comparison of the system behavior before and after the playing of a set of the games.

National Repository of Grey Literature : 493 records found   beginprevious31 - 40nextend  jump to record:
See also: similar author names
7 SMRŽ, Pavel
5 SMRŽ, Petr
4 Smrž, Peter
5 Smrž, Petr
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