National Repository of Grey Literature 40 records found  beginprevious31 - 40  jump to record: Search took 0.01 seconds. 
3D Game World in OpenGL
Buchta, David ; Lysek, Tomáš (referee) ; Milet, Tomáš (advisor)
Focus of this master's thesis is a study of modern techniques in computer graphics and designing and developing custom application based on which could be developed new game engine. In this thesis are highlighted techniques for creating large terrains, advanced shadows, physically based sky rendering and drawing large set of objects. Finally, performance testing of these modules is performed.
3D Game in Unity with Music Analysis
Majcher, Marek ; Lysek, Tomáš (referee) ; Milet, Tomáš (advisor)
This bachelor thesis deals with various methods of analysis of sound signals, Unity engine and procedural generation of graphics. The main goal was to create a working game that would demonstrate music analysis in an appropriate way using procedural generation of graphics. Important graphical medium, that collaborates on final graphical effect, are various graphic shaders that mold final audiovisual effect thus making it interesting for the player.
Photorealistic Rendering
Melcer, Pavel ; Lysek, Tomáš (referee) ; Zemčík, Pavel (advisor)
This bachelor thesis deals with the realistic rendering of 3D  scenes, which describes the procedures leading to the photorealistic image. First are mentioned ways to definition objects, how the scene is rendered on screen, the types of light source and surface characteristics of materials. The work is also a description of the local shading model, optical phenomena and the methods used to realistically display (raytraycing, pathtraycing, radiosity and photon mapping). Next part mentions the reason for choosing the topic and description of implementation methods raytraycing and photon mapping.
GPU Implementation of Resampling Antialiasing
Svoboda, Ondřej ; Lysek, Tomáš (referee) ; Starka, Tomáš (advisor)
The aim of this thesis is the implementation of resampling antialiasing for OpenGL. This thesis is based on already existing solution for DirectX. We are introducing several antialiasing methods used in todays graphical aplications. Next we are describing application implementation with differences against the original solution. Our implementation of resampling antialiasing was compared with other antialiasing methods and with the original solution. Image quality and performace were evaluated.
Pathtracing on GPU
Hájek, Ondřej ; Lysek, Tomáš (referee) ; Polok, Lukáš (advisor)
This bachelor thesis focuses on acceleration of global illumination method called Pathtracing. The goal of this thesis is a demonstration and performance comparison of different implementations of this method on GPU as well as CPU. Implementation will compose of two scenes. One simpler to verify correctnes of used algorithm and one more complicated to demonstrate various effects. The effectiveness and efficiency of said implementations will be analyzed and compared. Additionally, future program expansion and improvements will be discussed.
Physically Based Shading
Matěj, Šimon ; Lysek, Tomáš (referee) ; Starka, Tomáš (advisor)
This thesis deals with imaging of materials in computer graphics, using rendering methods based on physical properties of these materials. Physical principles of light propagation and its interactions with objects are analyzed, several rendering methods based on these principles are described and then analyzed for suitability in implementations. Some of these methods are demonstrated in application.
Generating of Voxel Scenes
Venhoda, Lukáš ; Lysek, Tomáš (referee) ; Milet, Tomáš (advisor)
This batcherlor's thesis deals with the implementation of application, which generates voxel scenes that can be edited, or saved to a file. The work describes generating of terrain by using Perlin noise, converting voxel list to Sparse Voxel Octree structure, and a method of editing of this structure with picking voxels by using ray picking algorithm.
Photorealistic Rendering
Lysek, Tomáš ; Kučiš, Michal (referee) ; Zemčík, Pavel (advisor)
The thesis describes implementation of photorealistic method. The first part describes the procedures and techniques, that are used to display photorealistic scenes such as raytracing, radiosity or photon mapping and other techniques used in computer graphics. The second part of thesis is focused on evaluation of current state of problem. In this part is also described reason of choosing this topic and thesis assignment is there more specified. The last part of thesis is focused on implementation details of photorealistic method.
Photorealistic Rendering Using "Photon Mapping" Method
Lysek, Tomáš ; Herout, Adam (referee) ; Zemčík, Pavel (advisor)
This master thesis focuses on photon mapping rendering technique. A simple photon mapping was implemented as a baseline and then progressive photon mapping was prepared for CPU and GPU. After implementing progressive photon mapping on GPU, further acceleration techniques were proposed. Finally, in the thesis, genetic clustering algorithm for suitable clusters on GPU was proposed.
Traffic situation in the city centre of Havlíčkův Brod and its solution
Tobek, Miroslav ; Lýsek, Tomáš (referee) ; Smělý, Martin (advisor)
The aim of this diploma thesis is the solution of the traffic situation in the city center of Havlíčkův Brod. Mainly the ground road number II/150 adjustment, which consist in the modification of the two-way traffic to one-way traffic organization in the streets Dolní, Žižkova and Na Ostrově by using the analogy of a roundabout layout, is solved within this thesis. All mentioned modifications simplify the traffic situation, improve the orientation and increase the security and the traffic flow mainly in relation to pedestrians and cyclists. Another part of this thesis is focused on revitalization of the public spaces in front of the community center called Ostrov and junction of existing cycle tracks situated on the both banks of the Sázava river. In relation to this topic the adjustment of rainwater sewerage system, low-voltage above ground network, public lighting, communication electric cables, fire brigade signal lights and low-pressure gas pipeline is also solved.

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