National Repository of Grey Literature 3 records found  Search took 0.01 seconds. 
Working with a storyline in computer games
Valentová, Simona ; Mocná, Dagmar (advisor) ; Klumparová, Štěpánka (referee)
The bachelor thesis with the topic "Working with a storyline in computer games" consists of two parts. The first part defines and explains necessary terms which are connected with the narrative methods or playing computer games. There is also described how the story works and its parts in general, relevant game and literary genres. This part also references to some scientific approaches, which have already been applied to the narrative components of computer games. Second part of the bachelor thesis is dedicated to analysis, interpretation and comparison of two particular computer games according to defined theoretic findings. These games are World of Warcraft and The Black Mirror, which are different almost in all aspects, thus they are suitable for showing their various working with the story. This bachelor thesis tries to show a specific conception of the story within the computer game, which is considered as a separate medium.
Comics as the medium of the artistic expression
Valentová, Simona ; Mocná, Dagmar (advisor) ; Kořínek, Pavel (referee)
The dissertation (diploma thesis) with the topic "Comics as the medium of the artistic expression" consists of theoretical and practical parts. The theoretical part represents a definition of the comics, its short history and some important terms of the comics terminology. Next this part concerns with specific narrative constructions of the comics medium and also describes functions and cooperation of the visual and verbal components. In the individual charter is shortly described Japanese comics (manga), its characteristic and different aspects against the classic European and American comics. The end of the theoretical part is dedicated to the theory of the artistic expression and its particular elements, which are used in the comics. The practical part comprising the analysis of two classic comics works and one Japanese manga. Namely it is The Crow, The Crow: Skinnig the Wolves and The City of Light. These works were chosen intentionally because of their technical, thematic and cultural aspects, so the analysis can work with the wider scale of the artistic elements. The dissertation tries to defend the opinion, that the comics medium is multifunctional, it can contain full-blown artistic expression and it is able to work with any content. For better specification there are contained some...
Working with a storyline in computer games
Valentová, Simona ; Mocná, Dagmar (advisor) ; Klumparová, Štěpánka (referee)
The bachelor thesis with the topic "Working with a storyline in computer games" consists of two parts. The first part defines and explains necessary terms which are connected with the narrative methods or playing computer games. There is also described how the story works and its parts in general, relevant game and literary genres. This part also references to some scientific approaches, which have already been applied to the narrative components of computer games. Second part of the bachelor thesis is dedicated to analysis, interpretation and comparison of two particular computer games according to defined theoretic findings. These games are World of Warcraft and The Black Mirror, which are different almost in all aspects, thus they are suitable for showing their various working with the story. This bachelor thesis tries to show a specific conception of the story within the computer game, which is considered as a separate medium.

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