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The relationship of impulsivity, in-game purchases and game patterns with symptoms of problematic gaming (IGD) in smartphone gamers
Linhart, David ; Lukavská, Kateřina (advisor) ; Vanek, Marián (referee)
This thesis examined predictors of Internet gaming disorder (IGD) and tried to verify, based on quantitative research, its relationship with impulsivity, in-game purchases within a specific free-to-play RPG game and game patterns (frequency of logins during a day, level of participation regarding game events and a period of playing a specific game) in smartphone gamers. The relationship between impulsivity and in-game purchases was also examined. Firstly, in the theoretical part, the theory of behavioural addiction was introduced, attention was then dedicated to characterization of IGD, its current conceptualization, topical model of development and maintenance, prevalence, consequences and etiological factors, after that, factors researched in this thesis, were theoretically explained. Cross-sectional design was used to examine these relationships by sending questionnaires to Czechoslovak gamers using a channel in an app Discord. Impulsivity was measured by a short version of a UPPS-P scale, to measure Internet gaming disorder an IGDT questionnaire was used, while in-game purchases were measured by self-categorization inspired by previous research and new questionnaires were created for game patterns. To analyse the data t-tests, ANOVA, correlation analysis, linear regression and binominal...

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