National Repository of Grey Literature 2 records found  Search took 0.01 seconds. 
Seamless Patches for GPU-Based Terrain Rendering Algorithm Implementation
Jozefov, David ; Polok, Lukáš (referee) ; Bartoň, Radek (advisor)
This master's thesis deals with terrain rendering using a modern algorithm for adaptive level of detail. It describes two currently most used graphical application interfaces and high-level libraries that use them and summarizes principles and features of several level-of-detail algorithms for terrain rendering. In more detail it then describes the implementation of Seamless patches for GPU-based terrain rendering algorithm.
Seamless Patches for GPU-Based Terrain Rendering Algorithm Implementation
Jozefov, David ; Polok, Lukáš (referee) ; Bartoň, Radek (advisor)
This master's thesis deals with terrain rendering using a modern algorithm for adaptive level of detail. It describes two currently most used graphical application interfaces and high-level libraries that use them and summarizes principles and features of several level-of-detail algorithms for terrain rendering. In more detail it then describes the implementation of Seamless patches for GPU-based terrain rendering algorithm.

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