National Repository of Grey Literature 3 records found  Search took 0.00 seconds. 
The possibilities of publishing a information model in a video game environment
Nosálková, Karolína ; Pilný, Ondřej (referee) ; Kuruc, Michal (advisor)
This thesis deals with the creation and visualization of a 3D information model of the historic building of the Evangelical church in the village of Růžďka using information modeling based on a cloud of points taken with a laser scanner. The goal of the work is to create an information model of the object in LOD300, including detailed processing of selected elements in the Archicad program. The final result is a model in a virtual environment, a custom 3D model visualized in the Twinmotion software and an evaluation of the accuracy of the model lengths and point clouds.
Building information modeling and possibilities of publishing a model
Horník, Ladislav ; Volařík, Tomáš (referee) ; Kuruc, Michal (advisor)
The master‘s thesis deals with the issue of BIM described on the Maximilian‘s farmyard building and subsequent operation with 3D data focused on creating functional families making and the possibilities of publishing and visualizing the model. The theoretical part presents the basics of the Building Information Modeling methodology. The practical part starts with describing the process of creating model families from the point clouds in the Autodesk Revit software environment. Selected variants of publishing and visualization of the resulting model are described and demonstrated on the resulting model of the building, especially using Autodesk Revit software and Unreal Engine 3D computer graphics game engine.
Building information modeling and possibilities of publishing a model
Horník, Ladislav ; Volařík, Tomáš (referee) ; Kuruc, Michal (advisor)
The master‘s thesis deals with the issue of BIM described on the Maximilian‘s farmyard building and subsequent operation with 3D data focused on creating functional families making and the possibilities of publishing and visualizing the model. The theoretical part presents the basics of the Building Information Modeling methodology. The practical part starts with describing the process of creating model families from the point clouds in the Autodesk Revit software environment. Selected variants of publishing and visualization of the resulting model are described and demonstrated on the resulting model of the building, especially using Autodesk Revit software and Unreal Engine 3D computer graphics game engine.

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