National Repository of Grey Literature 49 records found  1 - 10nextend  jump to record: Search took 0.01 seconds. 
Publication of a building information model (BIM) in the Unreal Engine game environment
Szopa, Jan ; Kuruc, Michal (referee) ; Volařík, Tomáš (advisor)
This bachelors theses deals with the creation of realistic scene in game engine Unreal Engine 5.1. Theoretical part focuses on the technology of laser scanning, building information modeling and its implementation in Czech legislation. Practical part contains description of process of 3D modeling in Revit on the base of a point cloud acquired by laser scanning, its transfer to Unreal Engine 5.1 and following creation of scene in said programme. The output is 3D model of the object and a video of the final scene.
Laser scanning for building information modeling (BIM)
Kocourek, Adam ; Kuruc, Michal (referee) ; Volařík, Tomáš (advisor)
This master's thesis deals with the creation of an information model of a part of a historical building of the rectory in the village of Cetkovice based on a point cloud. The thesis includes creation of geometrically and visually accurate window and door families according to the real-life template, taking into account the benefits of this approach for conservation purposes. In addition to the resulting model of a part of the building, the main outputs of the thesis include visualizations created in the Twinmotion software. This thesis also evaluates practical and economic feasibility of the potential outputs of the model.
Monitoring of the building construction using laser scanning technology
Jirásek, Michal ; Bárta, Ladislav (referee) ; Volařík, Tomáš (advisor)
The thesis deals with the use of an alternative approach to stage measurement in the monitoring of a building object by conventional geodetic methods. Monitoring of two retaining walls was carried by terrestrial measurement and terrestrial laser scanning technology. Horizontal and vertical displacements from terrestrial measurements were evaluated. The point cloud of individual stages was conducted into the JTSK reference system. The resulting displacements from TLS and classical measurement were compared. After evaluating the results of both technologies, the thesis contemplates the application TLS technology for stage measurements.
Building Information Model (BIM) visualization capabilities in the Unreal Engine gaming environment
Fučík, Vojtěch ; Kuruc, Michal (referee) ; Volařík, Tomáš (advisor)
This bachelor thesis deals with creating of an information model and subsequent visualizations of sv. Cyril and Metoděj chapel in Brno Bohunice, based on data obtained predominantly by laser scanning. The theoretical part of thesis deals with description of concepts related to an information model and description of methods used for obtaining such data for its creation. The practical part describes the usage of methods for data collection, process of creating the informational model and creation of visualizations. The outputs of the thesis are model and visualizations of the chapel.
Terrain creation in the Revit program
Meluzín, Tomáš ; Volařík, Tomáš (referee) ; Berková, Alena (advisor)
This bachelor´s thesis deals with the creation of a digital terrain model in AutoDesk Revit software. It explores the three options for creating a digital terrain model offered by Revit. Terrain modeling based on contour lines, inputting elevation points directly in Revit, and modeling based on an imported text file with coordinates. The input data for the first mentioned option, contour lines, was created in AtlasDMT software. This process is also described in the thesis. The thesis is devided into two parts. The first part focuses on Digital terrain model issues and related data collection methods, and the second part provides a detailed procedure for creating a digital model in Revit. The outcome of this thesis is a digital terrain model of the surrounding area of the object of interest and a site plan of this area.
Documentation of listed buildings from a surveyor’s point of view
Vystavěl, Ondřej ; Kuruc, Michal ; Berková, Alena ; Volařík, Tomáš
Production of documentation of listed buildings in a comprehensive digital form is an important step in the process of preserving cultural heritage and enables the preservation of as much information as possible about cultural monuments for future generations. One of the ways to approach this issue is to create an information model. Modelling is preceded by data acquisition. Surveyor should be responsible for this activity. At present, this often involves geometric surveying of the object using laser scanning technologies, followed by processing into a point cloud, which forms the spatial basis for the creation of the information model of the scanned object. It should be standard to connect the measurements to a coordinate and height reference system. For the creation of BIM, it is generally necessary to choose software that, among other things, allows modelling from predefined elements. There are a number of elements for designing new structures. However, the situation is different for historic buildings. These contain elements of completely different and often complicated geometric shapes that are not currently available in the available libraries, so you have to create them, because they tend to be different, often unique, for each building. In order to visualise the resulting information model for the general public, game development environment tools are now increasingly being used to create outputs for ordinary users. The above-mentioned issue is described in this paper using a case study of the creation of an information model of the listed building Maxmiliánův dvůr in Kroměříž, built in the mid-19th century by the Archbishop of Olomouc, Maxmilián Sommerau Beck.
Laserscanning scanning for Building Information Modelling (BIM)
Jelínková, Hedvika ; Kuruc, Michal (referee) ; Volařík, Tomáš (advisor)
The diploma thesis deals with the creation of a building information model using laser scanning. The first part describes laser scanning, the second part describes the use of BIM in the world and in the Czech Republic. The next section describes the process of creating a building information model.
Building information modeling and possibilities of publishing a model
Horník, Ladislav ; Volařík, Tomáš (referee) ; Kuruc, Michal (advisor)
The master‘s thesis deals with the issue of BIM described on the Maximilian‘s farmyard building and subsequent operation with 3D data focused on creating functional families making and the possibilities of publishing and visualizing the model. The theoretical part presents the basics of the Building Information Modeling methodology. The practical part starts with describing the process of creating model families from the point clouds in the Autodesk Revit software environment. Selected variants of publishing and visualization of the resulting model are described and demonstrated on the resulting model of the building, especially using Autodesk Revit software and Unreal Engine 3D computer graphics game engine.
Visualization of information model of infrastructure project in game environment Unreal Engine
Paruza, Filip ; Kubíčková, Miroslava (referee) ; Volařík, Tomáš (advisor)
This bachelors thesis task is data collection as a foundation for creating a thematic railway map and for creating a visualization of information model of infrastructure project. This thesis is about BIM technology, locality, preparatory and measuring works, calculations and subsequent creation of a 3D model using different software, from which the most used will be software Revit, until the final adjustments in Unreal Engine.
Influence of the Number of Control Points on Mobile Laser Scanning Accuracy
Nosek, Jakub ; Kalvoda, Petr ; Kuruc, Michal ; Volařík, Tomáš
Mobile laser scanning (MLS) is currently commonly used in a number of surveying applications, such as large-area mapping. This paper focuses on the effect of the number of control points on the resulting accuracy of MLS point clouds. The MLS cloud was compared with reference data in the form of a high-precision test point field and a terrestrial laser scanning reference cloud. Testing confirmed the manufacturer's requirements for the maximum spacing of control points 100 m. Matching with a higher density (up to 50 m spacing) allows eliminating local deformations in MLS clouds.

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