National Repository of Grey Literature 7 records found  Search took 0.00 seconds. 
Shadow robot: manipulation of a robot model in augmented reality
Halenár, Timotej ; Bambušek, Daniel (referee) ; Materna, Zdeněk (advisor)
Bakalárska práca sa zaoberá manipuláciou s modelom robota v rozšírenej realite za využitia aplikácie pre tablet. Riešenie rozširuje možnosti interakcie v existujúcej aplikácii na vizuálne programovanie robotov -- AREditor. Užívateľ potrebuje pri programovaní v AREditore nastaviť pózu robota, aby mohol definovať body v priestore, na ktoré sa má robot dostať pri vykonávaní programu. Stávajúce riešenie v aplikácii umožňuje iba krokovať fyzického robota po malých inkrementoch pozdĺž osí, čo je nedostatočné pre väčšinu účelov. Hlavným cieľom práce je navrhnúť a implementovať systém, pomocou ktoréhu bude užívateľ schopný rýchlo a jednoducho nastaviť pózu modelu robota, ktorý je premietnutý na obrazovke cez skutočného robota. Užívateľ najskôr ľubovoľne nastaví pózu modelu robota, a následne pošle príkaz skutočnému robotovi, aby zvolenú pózu skopíroval. V riešení bolo využité 3D gizmo, ktorého polohu sleduje koncový bod robotického ramena. Gizmo je možné presúvať v priestore za využitia kamery tabletu a rozšírenej reality, a jeho pohyb je možné obmedziť na jednotlivé osi či roviny v priestore. Riešenie poskytuje možnosť ovládať citlivosť, s akou hýbeme bodom v priestore, možnosť zmeniť súradnicový systém, a samostatné ovládanie pre vzdialenosť gizma od tabletu. Vytvorené riešenie ponúka pohodlnejší spôsob, akým sa dá nastaviť poloha robota, a môže zefektívniť proces programovania.
Interaction with a Collaborative Robot using Augmented Reality
Zmrzlý, Daniel ; Milet, Tomáš (referee) ; Bambušek, Daniel (advisor)
This thesis focuses on the implementation of the possibility of interaction with a collaborative robot using Microsoft HoloLens 2 technology in an augmented reality environment. The work builds on the existing AREditor solution for tablet devices and adds the missing AREditor functionality to Microsoft HoloLens 2 glasses. Using these glasses and the ARCOR2 framework, it is possible to manipulate the physical robot and its model. In the initial phase of the implementation, several approaches were proposed for the user to interact with the robot, and then the solution with the most positive response was selected. The final solution succumbed to user experiments where participants evaluated the usability and compared the final solution of the two AREditors.
Head-Mounted Display or Tablet? Device Usability in the Context of Programming Robotic Workplaces
Kníže, Josef ; Milet, Tomáš (referee) ; Bambušek, Daniel (advisor)
This thesis focuses on usability comparison of head-mounted display Microsoft HoloLens 2 and tablet in context of programming robotic workplace using augmented reality. The existing interfaces for these devices are analyzed, and a user experiment was designed and conducted to compare them, involving a total of 18 participants who tested and evaluated both devices in two iterations. Based on feedback from the first iteration, many changes were proposed and implemented in the HoloLens 2 interface. Key changes included porting the entire application to newest framework for mixed reality, programming through scene interaction, reworking robot placements, and adding parameter configuration and action placement through the robot. The new version of the interface was tested in the second iteration of experiments, revealing that users are 32,3 % faster when using HoloLens 2 and they rate usability and user experience better compared to tablet. Surprisingly, there was no significant difference measured in user mental or physical load between the devices.
Spatial Augmented Reality for Robotic Workplace
Štrof, Jakub ; Kapinus, Michal (referee) ; Materna, Zdeněk (advisor)
The focus of this work is to create projected user interface, which will complement AREditor, an application for robotic programming and also to calibrate Kinect and projector using existing calibration method. For calibration, I used the procam-calibration method, which uses projected Gray codes onto a chessboard to calculate calibration parameters. Thanks to it, virtual objects can be placed correctly into the real space. User interface was implemented using game engine Unity. By testing the interface, it was found that it helps the user to better grasp the relation between real and virtual space when placing virtual objects into the robotic workplace. It also raises user's awareness of the robot's movements when cooperating with it.
Robotic Workplace Programming Using the HoloLens Headset
Kolařík, Petr ; Milet, Tomáš (referee) ; Bambušek, Daniel (advisor)
The bachelor thesis deals with the use of Microsoft Hololens 2 glasses in a robotic workplace. It follows the diploma thesis of ing. Simona Hiadlovská and the existing AREditor user interface connected to ARServer. The first goal of the work was to improve the way of adding objects at a greater distance. Three methods are proposed and compared for this problem: the first is adding at a fixed distance of one meter in the direction of the hand, the second is adding on a perpendicular line drawn from the point of contact between the pointer and the table and then adjusting the height by pulling the hand, and the last is adding also on a perpendicular line but adjusting the height by tapping. The second objective of the work was to devise a method of selecting one object from a cluster of objects. In this case, the methods of simple selection using the pointer, expanding objects from the surroundings and displaying an interactive list of objects are compared.
Robotic Workplace Programming Using Microsoft HoloLens 2
Hiadlovská, Simona ; Beran, Vítězslav (referee) ; Bambušek, Daniel (advisor)
This thesis focuses on usability of mixed reality head-mounted display - Microsoft HoloLens in programming a robotic workplace. Use of the headset is demonstrated by created user interface. The thesis builds on the existing user interface-- AREditor connected to ARServer. It allows the user to add and manipulate with 3D objects of robots and collision objects to the workplace scene. Subsequently, users can add specific tasks to the created scenes, in which they can use 3D action objects and action points to determine the type of action and the place of its execution. User can combine actions by links that determine the order in which actions are performed. All functions are available in a simple menu, which is displayed to the user whenever he looks at his hand. The resulting user interface is tested using user experiments, where the participants of the experiment tested the designed user interface and the existing AREditor interface in simple tasks.
Robotic Workplace Programming Using Microsoft HoloLens 2
Hiadlovská, Simona ; Beran, Vítězslav (referee) ; Bambušek, Daniel (advisor)
This thesis focuses on usability of mixed reality head-mounted display - Microsoft HoloLens in programming a robotic workplace. Use of the headset is demonstrated by created user interface. The thesis builds on the existing user interface-- AREditor connected to ARServer. It allows the user to add and manipulate with 3D objects of robots and collision objects to the workplace scene. Subsequently, users can add specific tasks to the created scenes, in which they can use 3D action objects and action points to determine the type of action and the place of its execution. User can combine actions by links that determine the order in which actions are performed. All functions are available in a simple menu, which is displayed to the user whenever he looks at his hand. The resulting user interface is tested using user experiments, where the participants of the experiment tested the designed user interface and the existing AREditor interface in simple tasks.

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