National Repository of Grey Literature 65 records found  beginprevious31 - 40nextend  jump to record: Search took 0.00 seconds. 
Collision Detection in 3D Scene
Přibyl, Tomáš ; Chlubna, Tomáš (referee) ; Pečiva, Jan (advisor)
This thesis is focused on algorithms for collision detection in Javascript programming language. Part of this thesis is also about testing applications. These applications test properties of algorithms and measure their calculation time.
Collision Detection in 3D Scene
Přibyl, Tomáš ; Chlubna, Tomáš (referee) ; Pečiva, Jan (advisor)
This thesis is focused on algorithms for collision detection in Javascript programming language. Part of this thesis is also about testing applications. These applications test properties of algorithms and measure their calculation time.
L-systems online
Fišer, Marek ; Pelikán, Josef (advisor) ; Mráz, František (referee)
An L-system in its simplest form is a variant of a context-free grammar. Originally, L-systems were developed and are still mainly used for modeling plant growth, though with L-systems it is possible to create general fractals, models of towns or even music. However, anyone interested in L-systems and wanting to experiment with them may have difficulty finding an appropriate application. The goal of this work was to create an online system, suitable for a wide range of users, for working and experimenting with L-systems. The resulting solution consists of two parts. The first part is a universal, easily-expandable library for processing L-sys- tems. Expandability is achieved thanks to its modularity. All input is processed through interconnected components that are specialized in particular activities. The specialization of the components also contributes to the clarity and reliability of the whole processing system. The library is independent and multiplatform and can thus be readily used in other applications. The second part consists of a modern web interface designed to be under- standable for beginners and yet also capable of providing advanced features for more advanced users. Part of the site is a gallery of L-systems to which each user can contribute and which thus helps to create a user-community. The...
A Demonstration Computer Game Showing 3D Visualization Capabilities of Contemporary Internet Browsers
Pagáč, Jakub ; Starka, Tomáš (referee) ; Pečiva, Jan (advisor)
This thesis describes the process of creation of a game for web browsers using Babylon.js framework. It also touches on subjects of 3D graphics on the web, 3D animation and structure of web applications. Game itself is created using Typescript language and it is shared using a Node.js module as its web server. It is a fighting game for two players, where their characters fight using martial arts.
Web-Based Renderer of Light Field Data
Hlávka, Matěj ; Milet, Tomáš (referee) ; Chlubna, Tomáš (advisor)
This bachelor thesis deals with generating of light fields from 3D scenes. The goal is to design and implement a web application, that will be capable of generating a light field in a form of discrete set of images based on the user supplied 3D scene. The work includes parsing files supplied by the user, rendering the scene, camera and light manipulation and light field generation according to entered parameters.
Logistic system animation for production facilities
Mařata, Michal ; Hromková, Ivana (referee) ; Simeonov, Simeon (advisor)
The topic of this thesis is Logistic Systém Animation for Production Facilities. Animation planning of production gets posibility of more atractive, faster understanding of timing production line. The result of the thesis is classic program for Windows, written in C#. For better functionality of 3D visualization is addedd HelixToolkit library. The other result is web application written with JavaScript library Three.js. In Web Application is enabled to load 3D model of own factory (*.ifc file), loading other 3D models, changing their position and saving changes to the database (MS Excel, MS Access). During the animation is enabled to make changes (as speed, skipping steps).
Automatické generovanie 3D modelov budov z 2D dát
Mikoláš, Dušan
This master's thesis deals with ways and options to automatically generate three-dimensional models from two-dimensional data within web browsers, especially buildings and map objects. As part of this thesis, an application was designed and implemented to simplify the creation of detailed building models and to display additional and adequate real-time data on mobile devices as well.
Displaying 3D Graphics in Web Browser
Sychra, Tomáš ; Pečiva, Jan (referee) ; Španěl, Michal (advisor)
This thesis discusses possibilities of accelerated 3D scene displaying in a Web browser. In more detail, it deals with WebGL standard and its use in real applications. An application for visualization of volumetric medical data based on JavaScript, WebGL and Three.js library was designed and implemented. Image data are loaded from Google Drive cloud storage. An important part of the application is 3D visualization of the volumetric data based on volume rendering technique called Ray-casting.
Atmospheric Efects in WebGL
Brydl, Jaroslav ; Lysek, Tomáš (referee) ; Starka, Tomáš (advisor)
This thesis deals with the simulation and rendering of atmospheric effects in WebGL using Three.js application interface. The principles of functioning and implementation of the effects of altering day and night, clouds, snow,  rain and shadows are described. Effects are mostly implemented with GLSL shaders that allow easy use across different platforms.
Performance Benchmark for Smart TV Platforms, Set-Top Boxes and Game Consoles
Madaj, Tomáš ; Ismael, Mazen (referee) ; Hynek, Jiří (advisor)
Cílem této práce je vytvořit nástroj pro vývoj aplikací  na určité minoritní platformy, primárně Smart TV a HbbTV. Ty jsou implementovány v klienském JavaScriptu. Cílovou skupinou jsou tedy vývojáři takových aplikací, nikoli koncoví uživatelé. Zmíněný nástroj bude mít za cíl zjednodušit a urychlit vývojové procesy, hlavně ladění výkonu aplikací.

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