National Repository of Grey Literature 314 records found  beginprevious225 - 234nextend  jump to record: Search took 0.00 seconds. 
Visual tracking systém pro UAV
KOLÁŘ, Michal
This master thesis deals with the analysis of the current possibilities for object tracking in the image, based on which is designed a procedure for creating a system capable of tracking an object of interest. Part of this work is designing virtual reality for the needs of implementation of the tracking system, which is finally deployed and tested on a real prototype of unmanned vehicle.
The Problem of Communication between Man and Machin in Contemporary Visual Culture
Horáková, Petra ; Řehořová, Irena (advisor) ; Ivan, Michal (referee)
In present diploma thesis called The Problem of Communication between Man and Machine in Contemporary Visual Culture I will analyse the movie by Spike Jonze called Her (2013), in which the topic of interconnection between Artificial Intelligence and real human world is presented. I will deal mostly with the themes of virtual reality and communication between man and computer. The thesis is divided into two parts. The first is based on the analysis of chosen theories of new media in order to reveal the theoretical foundation of the theme of interaction between the man (as human body) and machine (as computer); also I will analyse the development in the fiedl of AI to describe various forms of human-computer communication. The second part of the thesis is based on the case study/analysis of the movie Her, in which the theme of communication between human and computer is presented. In the first part of the thesis I will follows ideas of Lev Manovich, Marshall McLuhan, Pierre Lévy, Paul Virilio, John Searle, Jakub Macek and Mark B. N. Hansen. Keywords Machine, artificial intelligence, virtual reality, new media, computers, internet
Virtual Reality: Technology Demo Using Oculus Rift
Hladyuk, Yuriy ; Najman, Pavel (referee) ; Kobrtek, Jozef (advisor)
This thesis describes device Oculus Rift and how it can be integrated with OpenGL. It will present an introduction to virtual reality, head-mounted display, best practices and Oculus Rift SDK to the reader. The thesis describes design and implementation of application for Oculus Rift integrated with OpenGL. Additionally, measurements and performed tests will be discussed. The application was tested with 43 users.
Game in Virtual Reality
Čeleďa, Jan ; Kapinus, Michal (referee) ; Najman, Pavel (advisor)
Headsets for virtual reality registered noticeable progress in the last few years in bothavailability for a wider audience and in innovation. New technologies are bringing in a lotof changes and upgrades in the manipulation of user perception with virtual worlds, higherquality image and better power supply. The goal of this work was the creation of an actiongame in virtual reality. It is a simulation of duck hunting with a double-barreled shotgun ina rural environment. During the development, we focused on authentic gun handling andoperation. The headset chosen for this was the HTC Vive. The application is created in afree engine named Unity and is coded in the C# language.
Graphical Interface for Head-up Display
Pomikálek, Jiří ; Vlk, Jan (referee) ; Chudý, Peter (advisor)
This bachelor thesis addresses the visualization of flight data. The aim of the thesis is to design and implement the visual interface of a head-up display. Emphasis is placed on using the right symbology, maintaining the clarity of the flight information and simultaneously integrating application into a flight simulator with motion platform, using virtual reality technologies.
Creation and Demonstration of Assets for VR Application
Zouhar, Marek ; Tóth, Michal (referee) ; Milet, Tomáš (advisor)
This thesis deals with the concept of virtual reality, its history, present-day possibilities and available devices and technologies for virtual reality and ways of creating assets such as models, textures and animations for virtual reality applications. The practical part of this work deals with design and creation of three-dimensional models, textures, animations and environment for use in interactive application in virtual reality and also with design and creation of such application to demonstrate their use.
VR Interactive Application
Novotný, Miroslav ; Tóth, Michal (referee) ; Milet, Tomáš (advisor)
The goal of this thesis is to learn about virtual reality and the aspects of the development for this platform. The next goal is to find well suited development environment for the application and test the capabilities and limits of them both. The thesis will be completed by designing, implementing and then testing the aplication using knowledge learnt.  
Vývoj v oboru virtuální reality - analýza stávajících podniků v Praze
Moroz, Bohdana ; Štěrbová, Ludmila (advisor) ; Halík, Jaroslav (referee)
This thesis analyses the development of virtual reality industry. The theoretical part of this paper is dedicated to the evolution of virtual reality industry throughout the years, it identifies main reasons why virtual reality did not become viral in the past and provides a correlation between the prices for VR headsets and level of technology adoption. Also, it describes which stage of industry life cycle virtual reality is and compares it with the technology adoption process. In this part of the thesis, also, are analysed businesses that operate in Prague and their role in the adoption of new technology. The practical part of this paper is the result of quantitative research conducted in order to understand what percentage of people have already tried virtual reality services, to evaluate their experiences and to figure out who is the typical consumer of VR offering business in Prague based on customers of Torch VR in a period between August 2016 and beginning of April 2017.
Influence of Computer Games on Aggressive Behaviour of the Pupils of the Older School Age
Zavadilová, Petra ; Kučírek, Jiří (advisor) ; Hanušová, Jaroslava (referee)
The diploma work focuses on a topic which is often discussed in the Czech Republic as well as worldwide. The topic in question is the influence of computer games with elements of aggression and violence on aggressive behaviour of teenagers. The work consists of two parts - a theoretical and an empirical one. The theoretical part has four chapters dealing with theoretical knowledge on the subject. In the empirical part the qualitative research strategy was used - questionnaire method and semi structured interview. The research sample consisted of five pupils from the 9th grade of an elementary school. The main aim of the diploma work will be to establish the subjective perception of the influence of computer games with elements of aggression and violence on aggressive behaviour of pupils of older school age. The secondary aim will be establishing the attitudes of the pupils of older school age to violent and aggressive scenes in computer games and mapping the intrusion of computer games into everyday life of pupils from the point of view of computer games preferences and the time they spend playing computer games during the day. Qualitative research showed that four out of five respondents really subjectively feel that computer games with elements of violence and aggression strengthen their...
Use of virtual reality to evaluate dynamic postural stability in beachvoleyball players
Hlaváčková, Anna ; Pánek, David (advisor) ; Stupková, Michaela (referee)
Title: Use of virtual reality to evaluate the dynamic postural stability in beachvoleyball players Objectives: The aim of the study was to evaluate if the dynamic postural stability of trained beachvoleyball players is affected by training. Also I tried to evaluate, if the final score of equilibrium will be higher, than in regular population. For testing was also used virtual reality to stimulate vestibular apparatus. Virtual reality was used as a disturbing element. NeuroCom Smart Equi Test was used as an evaluation factor of dynamic postural stbility. Methods: The research involved a total of 20 females - 10 beachvoleyball players and 10 healthy persons performing activities of daily living. We investigated dynamic postural stability on device called NeuroCom Smart Equi Test. For evaluation of dynamic postural stability was used Head Shake Test - Sensory Organisation Test. This test was taken twice, second time after intervetion by virtual reality. Data were analyzed by statistical t-test method. Result: Statisticly significant result was found only in the case of a Sensory Organisation Test condiition 5 and 6 in comparison between both groups and Head Shake test-SOT2 in latero- lateral movement of the head at the controle group. The results confirmed the effect of playing beachvoleyball on...

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