National Repository of Grey Literature 1 records found  Search took 0.00 seconds. 
Publication of a building information model (BIM) in the Unreal Engine game environment
Szopa, Jan ; Kuruc, Michal (referee) ; Volařík, Tomáš (advisor)
This bachelors theses deals with the creation of realistic scene in game engine Unreal Engine 5.1. Theoretical part focuses on the technology of laser scanning, building information modeling and its implementation in Czech legislation. Practical part contains description of process of 3D modeling in Revit on the base of a point cloud acquired by laser scanning, its transfer to Unreal Engine 5.1 and following creation of scene in said programme. The output is 3D model of the object and a video of the final scene.

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