National Repository of Grey Literature 3 records found  Search took 0.00 seconds. 
Support for fractures in jbox2d engine
Beňovič, Marek ; Kofroň, Jan (advisor) ; Vinárek, Jiří (referee)
JBox2D is a game engine simulating the physics of solid objects and liquids in a 2D space. This project provides a JBox2D library extension that allows for fracturing of objects after their collision. The presented algorithm prioritizes its smooth running in real time, low processing power requirements and a natural flow of the fracturing processes. The algorithm also provides a possibility to define the materials of the objects to be fractured and set their properties, which in turn determine the outcome of the simulation process of fracturing these objects. A simple programming interface based on the logic of the library is provided. In order to demonstrate the usability of the solution, the project also contains a simple framework with test scenarios simulating fracturing of objects. This project provides new possibilities for developing 2D games for mobile devices and personal computers. 1
Forced Alignment via Neural Networks
Beňovič, Marek ; Kofroň, Jan (advisor) ; Hnětynka, Petr (referee)
Watching videos with subtitles in the original language is one of the most effective ways of learning a foreign language. Highlighting words at the moment they are pronounced helps to synchronize visual and auditory perception and increases learning efficiency. The method for aligning orthographic transcriptions to audio recordings is known as forced alignment. This work implements a tool for aligning transcript of YouTube videos with the speech in their audio recording, providing a web user interface with video player presenting the results. It integrates two state-of-the-art forced aligners based on Kaldi, first using standard HMM approach, second based on neural networks and compares their accuracy. Integrated aligners also provide a phone level alignment, which can be used for training statistical models in further speech recognition research. Work describes implementation and architectural concepts the tool is based on, which can be used in various software projects. 1
Support for fractures in jbox2d engine
Beňovič, Marek ; Kofroň, Jan (advisor) ; Vinárek, Jiří (referee)
JBox2D is a game engine simulating the physics of solid objects and liquids in a 2D space. This project provides a JBox2D library extension that allows for fracturing of objects after their collision. The presented algorithm prioritizes its smooth running in real time, low processing power requirements and a natural flow of the fracturing processes. The algorithm also provides a possibility to define the materials of the objects to be fractured and set their properties, which in turn determine the outcome of the simulation process of fracturing these objects. A simple programming interface based on the logic of the library is provided. In order to demonstrate the usability of the solution, the project also contains a simple framework with test scenarios simulating fracturing of objects. This project provides new possibilities for developing 2D games for mobile devices and personal computers. 1

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